[PATCH] wined3d: unshadow rect variable (Coverity)

Marcus Meissner marcus at jet.franken.de
Sat Oct 22 06:03:44 CDT 2011


Hi,

unshadow rect parameter. Also mark it as (currently) unused.

Ciao, Marcus
---
 dlls/wined3d/surface.c |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 54cacbd..edae5f9 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -5910,7 +5910,7 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
 }
 
 static HRESULT surface_load_texture(struct wined3d_surface *surface,
-        const struct wined3d_gl_info *gl_info, const RECT *rect, BOOL srgb)
+        const struct wined3d_gl_info *gl_info, const RECT *rect/*unused*/, BOOL srgb)
 {
     const DWORD attach_flags = WINED3DFMT_FLAG_FBO_ATTACHABLE | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
     RECT src_rect = {0, 0, surface->resource.width, surface->resource.height};
@@ -5956,10 +5956,10 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
     {
         DWORD src_location = surface->flags & SFLAG_INRB_RESOLVED ? SFLAG_INRB_RESOLVED : SFLAG_INRB_MULTISAMPLE;
         DWORD dst_location = srgb ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;
-        RECT rect = {0, 0, surface->resource.width, surface->resource.height};
+        RECT srect = {0, 0, surface->resource.width, surface->resource.height};
 
         surface_blt_fbo(device, WINED3DTEXF_POINT, surface, src_location,
-                &rect, surface, dst_location, &rect);
+                &srect, surface, dst_location, &srect);
 
         return WINED3D_OK;
     }
-- 
1.7.3.4




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