[PATCH 4/5] wined3d: Get rid of the device parameter to context_setup_target().
Henri Verbeet
hverbeet at codeweavers.com
Tue Oct 25 14:20:28 CDT 2011
---
dlls/wined3d/context.c | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 1def817..f11b8db 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2402,8 +2402,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de
return TRUE;
}
-static void context_setup_target(struct wined3d_device *device,
- struct wined3d_context *context, struct wined3d_surface *target)
+static void context_setup_target(struct wined3d_context *context, struct wined3d_surface *target)
{
BOOL old_render_offscreen = context->render_offscreen, render_offscreen;
@@ -2507,7 +2506,7 @@ struct wined3d_context *context_acquire(struct wined3d_device *device, struct wi
}
context_update_window(context);
- context_setup_target(device, context, target);
+ context_setup_target(context, target);
context_enter(context);
if (!context->valid) return context;
--
1.7.3.4
More information about the wine-patches
mailing list