[PATCH 3/5] wined3d: Get rid of the unused palette9 wined3d_surface field.
Henri Verbeet
hverbeet at codeweavers.com
Wed Oct 26 13:05:01 CDT 2011
---
dlls/wined3d/surface.c | 2 --
dlls/wined3d/wined3d_private.h | 1 -
2 files changed, 0 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 63c9e33..8bf61a9 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -117,8 +117,6 @@ static void surface_cleanup(struct wined3d_surface *surface)
overlay->overlay_dest = NULL;
}
- HeapFree(GetProcessHeap(), 0, surface->palette9);
-
resource_cleanup(&surface->resource);
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index e3eeb6b..a398e3b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2012,7 +2012,6 @@ struct wined3d_surface
const struct wined3d_surface_ops *surface_ops;
struct wined3d_subresource_container container;
struct wined3d_palette *palette; /* D3D7 style palette handling */
- PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
DWORD draw_binding;
DWORD flags;
--
1.7.3.4
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