[PATCH 4/4] wined3d: Make the device parameter to wined3d_device_get_material() const.
Henri Verbeet
hverbeet at codeweavers.com
Sun Sep 4 15:43:52 CDT 2011
---
dlls/wined3d/device.c | 2 +-
include/wine/wined3d.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 6b74a82..966beb5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2336,7 +2336,7 @@ HRESULT CDECL wined3d_device_set_material(struct wined3d_device *device, const W
return WINED3D_OK;
}
-HRESULT CDECL wined3d_device_get_material(struct wined3d_device *device, WINED3DMATERIAL *material)
+HRESULT CDECL wined3d_device_get_material(const struct wined3d_device *device, WINED3DMATERIAL *material)
{
TRACE("device %p, material %p.\n", device, material);
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 6f7503c..f25a0f5 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2224,7 +2224,7 @@ void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT s
HRESULT __cdecl wined3d_device_get_index_buffer(struct wined3d_device *device, struct wined3d_buffer **index_buffer);
HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
-HRESULT __cdecl wined3d_device_get_material(struct wined3d_device *device, WINED3DMATERIAL *material);
+HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, WINED3DMATERIAL *material);
float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_palette_entries(struct wined3d_device *device,
UINT palette_idx, PALETTEENTRY *entries);
--
1.7.3.4
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