[PATCH 4/5] wined3d: Make the device parameter to wined3d_device_get_sampler_state() const.

Henri Verbeet hverbeet at codeweavers.com
Wed Sep 7 13:22:00 CDT 2011


---
 dlls/wined3d/device.c  |    2 +-
 include/wine/wined3d.h |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4a8b5c6..1b722f5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2550,7 +2550,7 @@ HRESULT CDECL wined3d_device_set_sampler_state(struct wined3d_device *device,
     return WINED3D_OK;
 }
 
-HRESULT CDECL wined3d_device_get_sampler_state(struct wined3d_device *device,
+HRESULT CDECL wined3d_device_get_sampler_state(const struct wined3d_device *device,
         UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value)
 {
     TRACE("device %p, sampler_idx %u, state %s, value %p.\n",
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 2039398..ddf6561 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2243,7 +2243,7 @@ HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *dev
         WINED3DRENDERSTATETYPE state, DWORD *value);
 HRESULT __cdecl wined3d_device_get_render_target(struct wined3d_device *device,
         UINT render_target_idx, struct wined3d_surface **render_target);
-HRESULT __cdecl wined3d_device_get_sampler_state(struct wined3d_device *device,
+HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
         UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
 HRESULT __cdecl wined3d_device_get_scissor_rect(struct wined3d_device *device, RECT *rect);
 BOOL __cdecl wined3d_device_get_software_vertex_processing(struct wined3d_device *device);
-- 
1.7.3.4




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