[PATCH 5/5] wined3d: Make the device parameter to wined3d_device_get_vertex_shader() const.

Henri Verbeet hverbeet at codeweavers.com
Thu Sep 8 16:50:39 CDT 2011


---
 dlls/wined3d/device.c  |    2 +-
 include/wine/wined3d.h |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1ee1fac..e1cb38f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2683,7 +2683,7 @@ HRESULT CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, st
     return WINED3D_OK;
 }
 
-struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(struct wined3d_device *device)
+struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(const struct wined3d_device *device)
 {
     struct wined3d_shader *shader;
 
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index fddac2c..ed03929 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2264,7 +2264,7 @@ HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device
         WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix);
 HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
         struct wined3d_vertex_declaration **declaration);
-struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(struct wined3d_device *device);
+struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
 HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, WINED3DVIEWPORT *viewport);
 HRESULT __cdecl wined3d_device_get_vs_consts_b(struct wined3d_device *device,
         UINT start_register, BOOL *constants, UINT bool_count);
-- 
1.7.3.4




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