[PATCH 1/5] ddraw: Get rid of an unused prototype.

Henri Verbeet hverbeet at codeweavers.com
Mon Sep 12 12:51:15 CDT 2011


---
 dlls/ddraw/ddraw_private.h |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/dlls/ddraw/ddraw_private.h b/dlls/ddraw/ddraw_private.h
index 1daefbc..09e9aed 100644
--- a/dlls/ddraw/ddraw_private.h
+++ b/dlls/ddraw/ddraw_private.h
@@ -133,8 +133,6 @@ HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_
 /* Utility functions */
 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
-HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf,
-        DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
 
 /* The default surface type */
-- 
1.7.3.4




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