[PATCH 4/5] wined3d: Rename markTextureStagesDirty() to device_invalidate_texture_stage().
Henri Verbeet
hverbeet at codeweavers.com
Mon Sep 12 12:51:18 CDT 2011
This is consistent with other state invalidation functions.
---
dlls/wined3d/device.c | 10 ++++------
1 files changed, 4 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index fe0d5fe..ee556c6 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2833,7 +2833,7 @@ HRESULT CDECL wined3d_device_get_vs_consts_f(struct wined3d_device *device,
return WINED3D_OK;
}
-static inline void markTextureStagesDirty(struct wined3d_device *device, DWORD stage)
+static void device_invalidate_texture_stage(const struct wined3d_device *device, DWORD stage)
{
DWORD i;
@@ -2913,7 +2913,7 @@ static void device_map_fixed_function_samplers(struct wined3d_device *device, co
{
device_map_stage(device, i, i);
device_invalidate_state(device, STATE_SAMPLER(i));
- markTextureStagesDirty(device, i);
+ device_invalidate_texture_stage(device, i);
}
}
return;
@@ -2929,7 +2929,7 @@ static void device_map_fixed_function_samplers(struct wined3d_device *device, co
{
device_map_stage(device, i, tex);
device_invalidate_state(device, STATE_SAMPLER(i));
- markTextureStagesDirty(device, i);
+ device_invalidate_texture_stage(device, i);
}
++tex;
@@ -2949,9 +2949,7 @@ static void device_map_psamplers(struct wined3d_device *device, const struct win
device_map_stage(device, i, i);
device_invalidate_state(device, STATE_SAMPLER(i));
if (i < gl_info->limits.texture_stages)
- {
- markTextureStagesDirty(device, i);
- }
+ device_invalidate_texture_stage(device, i);
}
}
}
--
1.7.3.4
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