[PATCH 5/5] wined3d: Make the device parameter to wined3d_device_get_pixel_shader() const.
Henri Verbeet
hverbeet at codeweavers.com
Tue Sep 13 13:02:27 CDT 2011
---
dlls/wined3d/device.c | 2 +-
include/wine/wined3d.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 43d51e7..bb4969c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3078,7 +3078,7 @@ HRESULT CDECL wined3d_device_set_pixel_shader(struct wined3d_device *device, str
return WINED3D_OK;
}
-struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(struct wined3d_device *device)
+struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(const struct wined3d_device *device)
{
struct wined3d_shader *shader;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 26edff1..940246c 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2229,7 +2229,7 @@ HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device,
float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_palette_entries(struct wined3d_device *device,
UINT palette_idx, PALETTEENTRY *entries);
-struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(struct wined3d_device *device);
+struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
void __cdecl wined3d_device_get_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE *primitive_topology);
HRESULT __cdecl wined3d_device_get_ps_consts_b(struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count);
--
1.7.3.4
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