[PATCH 5/5] wined3d: Make the device parameter to wined3d_device_get_display_mode() const.

Henri Verbeet hverbeet at codeweavers.com
Wed Sep 21 14:01:47 CDT 2011


---
 dlls/wined3d/device.c  |    2 +-
 include/wine/wined3d.h |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index fad63e4..d1bec23 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3920,7 +3920,7 @@ HRESULT CDECL wined3d_device_get_device_caps(const struct wined3d_device *device
     return wined3d_get_device_caps(device->wined3d, device->adapter->ordinal, device->devType, caps);
 }
 
-HRESULT CDECL wined3d_device_get_display_mode(struct wined3d_device *device,
+HRESULT CDECL wined3d_device_get_display_mode(const struct wined3d_device *device,
         UINT swapchain_idx, WINED3DDISPLAYMODE *mode)
 {
     struct wined3d_swapchain *swapchain;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index edc2e40..91efa2d 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2216,7 +2216,7 @@ HRESULT __cdecl wined3d_device_get_current_texture_palette(struct wined3d_device
 HRESULT __cdecl wined3d_device_get_depth_stencil(struct wined3d_device *device,
         struct wined3d_surface **depth_stencil);
 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
-HRESULT __cdecl wined3d_device_get_display_mode(struct wined3d_device *device,
+HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device,
         UINT swapchain_idx, WINED3DDISPLAYMODE *mode);
 HRESULT __cdecl wined3d_device_get_front_buffer_data(struct wined3d_device *device,
         UINT swapchain_idx, struct wined3d_surface *dst_surface);
-- 
1.7.3.4




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