[1/2] d3dcompiler: Fix parsing the tex instruction in ps_1_0 shaders.

Józef Kucia joseph.kucia at gmail.com
Sat Apr 7 03:28:07 CDT 2012


---
 dlls/d3dcompiler_43/asmparser.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dcompiler_43/asmparser.c b/dlls/d3dcompiler_43/asmparser.c
index 4d71237..6540a80 100644
--- a/dlls/d3dcompiler_43/asmparser.c
+++ b/dlls/d3dcompiler_43/asmparser.c
@@ -548,7 +548,8 @@ static void asmparser_instr(struct asm_parser *This, DWORD opcode,
         case BWRITERSIO_TEX:
             /* this encodes both the tex PS 1.x instruction and the
                texld 1.4/2.0+ instruction */
-            if(This->shader->version == BWRITERPS_VERSION(1, 1) ||
+            if(This->shader->version == BWRITERPS_VERSION(1, 0) ||
+               This->shader->version == BWRITERPS_VERSION(1, 1) ||
                This->shader->version == BWRITERPS_VERSION(1, 2) ||
                This->shader->version == BWRITERPS_VERSION(1, 3)) {
                 asmparser_tex(This, mod, shift, dst);
-- 
1.7.8.5




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