[PATCH 5/5] d3dx9: Don't return a pointer to the implementation in ID3DXMeshImpl_QueryInterface().
Henri Verbeet
hverbeet at codeweavers.com
Sun Apr 8 12:13:26 CDT 2012
---
dlls/d3dx9_36/mesh.c | 6 ++----
1 files changed, 2 insertions(+), 4 deletions(-)
diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c
index 84856b3..be8ca60 100644
--- a/dlls/d3dx9_36/mesh.c
+++ b/dlls/d3dx9_36/mesh.c
@@ -96,16 +96,14 @@ static inline ID3DXMeshImpl *impl_from_ID3DXMesh(ID3DXMesh *iface)
static HRESULT WINAPI ID3DXMeshImpl_QueryInterface(ID3DXMesh *iface, REFIID riid, LPVOID *object)
{
- ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
-
- TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
+ TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXBaseMesh) ||
IsEqualGUID(riid, &IID_ID3DXMesh))
{
iface->lpVtbl->AddRef(iface);
- *object = This;
+ *object = iface;
return S_OK;
}
--
1.7.3.4
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