[PATCH 2/5] d3d8: Properly retrieve an interface pointer in IDirect3DCubeTexture8Impl_LockRect().
Henri Verbeet
hverbeet at codeweavers.com
Mon Apr 16 14:16:10 CDT 2012
---
dlls/d3d8/cubetexture.c | 7 +++++--
1 files changed, 5 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c
index 5a3496a..ebfff7f 100644
--- a/dlls/d3d8/cubetexture.c
+++ b/dlls/d3d8/cubetexture.c
@@ -312,6 +312,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *
{
IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *sub_resource;
+ IDirect3DSurface8Impl *surface_impl;
UINT sub_resource_idx;
HRESULT hr;
@@ -323,8 +324,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
hr = D3DERR_INVALIDCALL;
else
- hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource),
- locked_rect, rect, flags);
+ {
+ surface_impl = wined3d_resource_get_parent(sub_resource);
+ hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
+ }
wined3d_mutex_unlock();
return hr;
--
1.7.3.4
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