[PATCH 5/5] d3d8: Merge cubetexture.c into texture.c.

Henri Verbeet hverbeet at codeweavers.com
Tue Apr 17 13:49:15 CDT 2012


---
 dlls/d3d8/Makefile.in   |    1 -
 dlls/d3d8/cubetexture.c |  443 -----------------------------------------------
 dlls/d3d8/texture.c     |  411 +++++++++++++++++++++++++++++++++++++++++++-
 3 files changed, 409 insertions(+), 446 deletions(-)
 delete mode 100644 dlls/d3d8/cubetexture.c

diff --git a/dlls/d3d8/Makefile.in b/dlls/d3d8/Makefile.in
index d391c84..4504604 100644
--- a/dlls/d3d8/Makefile.in
+++ b/dlls/d3d8/Makefile.in
@@ -4,7 +4,6 @@ IMPORTS   = dxguid uuid wined3d
 
 C_SRCS = \
 	buffer.c \
-	cubetexture.c \
 	d3d8_main.c \
 	device.c \
 	directx.c \
diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c
deleted file mode 100644
index 56dc21d..0000000
--- a/dlls/d3d8/cubetexture.c
+++ /dev/null
@@ -1,443 +0,0 @@
-/*
- * IDirect3DCubeTexture8 implementation
- *
- * Copyright 2005 Oliver Stieber
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "config.h"
-#include "d3d8_private.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
-static inline struct d3d8_texture *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
-{
-    return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
-}
-
-static HRESULT WINAPI d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8 *iface, REFIID riid, void **out)
-{
-    TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
-
-    if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)
-            || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
-            || IsEqualGUID(riid, &IID_IDirect3DResource8)
-            || IsEqualGUID(riid, &IID_IUnknown))
-    {
-        IUnknown_AddRef(iface);
-        *out = iface;
-        return S_OK;
-    }
-
-    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
-
-    *out = NULL;
-    return E_NOINTERFACE;
-}
-
-static ULONG WINAPI d3d8_texture_cube_AddRef(IDirect3DCubeTexture8 *iface)
-{
-    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
-    ULONG ref = InterlockedIncrement(&texture->refcount);
-
-    TRACE("%p increasing refcount to %u.\n", iface, ref);
-
-    if (ref == 1)
-    {
-        IUnknown_AddRef(texture->parent_device);
-        wined3d_mutex_lock();
-        wined3d_texture_incref(texture->wined3d_texture);
-        wined3d_mutex_unlock();
-    }
-
-    return ref;
-}
-
-static ULONG WINAPI d3d8_texture_cube_Release(IDirect3DCubeTexture8 *iface)
-{
-    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
-    ULONG ref = InterlockedDecrement(&texture->refcount);
-
-    TRACE("%p decreasing refcount to %u.\n", iface, ref);
-
-    if (!ref)
-    {
-        IDirect3DDevice8 *parent_device = texture->parent_device;
-
-        TRACE("Releasing child %p.\n", texture->wined3d_texture);
-
-        wined3d_mutex_lock();
-        wined3d_texture_decref(texture->wined3d_texture);
-        wined3d_mutex_unlock();
-
-        /* Release the device last, as it may cause the device to be destroyed. */
-        IDirect3DDevice8_Release(parent_device);
-    }
-    return ref;
-}
-
-static HRESULT WINAPI d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8 *iface, IDirect3DDevice8 **device)
-{
-    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
-
-    TRACE("iface %p, device %p.\n", iface, device);
-
-    *device = texture->parent_device;
-    IDirect3DDevice8_AddRef(*device);
-
-    TRACE("Returning device %p.\n", *device);
-
-    return D3D_OK;
-}
-
-static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *iface,
-        REFGUID guid, const void *data, DWORD data_size, DWORD flags)
-{
-    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
-    struct wined3d_resource *resource;
-    HRESULT hr;
-
-    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
-            iface, debugstr_guid(guid), data, data_size, flags);
-
-    wined3d_mutex_lock();
-    resource = wined3d_texture_get_resource(texture->wined3d_texture);
-    hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface,
-        REFGUID guid, void *data, DWORD *data_size)
-{
-    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
-    struct wined3d_resource *resource;
-    HRESULT hr;
-
-    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
-            iface, debugstr_guid(guid), data, data_size);
-
-    wined3d_mutex_lock();
-    resource = wined3d_texture_get_resource(texture->wined3d_texture);
-    hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid)
-{
-    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
-    struct wined3d_resource *resource;
-    HRESULT hr;
-
-    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
-
-    wined3d_mutex_lock();
-    resource = wined3d_texture_get_resource(texture->wined3d_texture);
-    hr = wined3d_resource_free_private_data(resource, guid);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority)
-{
-    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
-    DWORD ret;
-
-    TRACE("iface %p, priority %u.\n", iface, priority);
-
-    wined3d_mutex_lock();
-    ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static DWORD WINAPI d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8 *iface)
-{
-    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
-    DWORD ret;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    ret =  wined3d_texture_get_priority(texture->wined3d_texture);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static void WINAPI d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8 *iface)
-{
-    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    wined3d_texture_preload(texture->wined3d_texture);
-    wined3d_mutex_unlock();
-}
-
-static D3DRESOURCETYPE WINAPI d3d8_texture_cube_GetType(IDirect3DCubeTexture8 *iface)
-{
-    TRACE("iface %p.\n", iface);
-
-    return D3DRTYPE_CUBETEXTURE;
-}
-
-static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod)
-{
-    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
-    DWORD ret;
-
-    TRACE("iface %p, lod %u.\n", iface, lod);
-
-    wined3d_mutex_lock();
-    ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static DWORD WINAPI d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8 *iface)
-{
-    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
-    DWORD ret;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    ret = wined3d_texture_get_lod(texture->wined3d_texture);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static DWORD WINAPI d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8 *iface)
-{
-    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
-    DWORD ret;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    ret = wined3d_texture_get_level_count(texture->wined3d_texture);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
-{
-    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
-    struct wined3d_resource *sub_resource;
-    HRESULT hr = D3D_OK;
-
-    TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
-
-    wined3d_mutex_lock();
-    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
-        hr = D3DERR_INVALIDCALL;
-    else
-    {
-        struct wined3d_resource_desc wined3d_desc;
-
-        wined3d_resource_get_desc(sub_resource, &wined3d_desc);
-        desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
-        desc->Type = wined3d_desc.resource_type;
-        desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
-        desc->Pool = wined3d_desc.pool;
-        desc->Size = wined3d_desc.size;
-        desc->MultiSampleType = wined3d_desc.multisample_type;
-        desc->Width = wined3d_desc.width;
-        desc->Height = wined3d_desc.height;
-    }
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
-        D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
-{
-    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
-    struct wined3d_resource *sub_resource;
-    IDirect3DSurface8Impl *surface_impl;
-    UINT sub_resource_idx;
-
-    TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
-
-    wined3d_mutex_lock();
-    sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
-    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
-    {
-        wined3d_mutex_unlock();
-        return D3DERR_INVALIDCALL;
-    }
-
-    surface_impl = wined3d_resource_get_parent(sub_resource);
-    *surface = &surface_impl->IDirect3DSurface8_iface;
-    IDirect3DSurface8_AddRef(*surface);
-    wined3d_mutex_unlock();
-
-    return D3D_OK;
-}
-
-static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface,
-        D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
-        DWORD flags)
-{
-    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
-    struct wined3d_resource *sub_resource;
-    IDirect3DSurface8Impl *surface_impl;
-    UINT sub_resource_idx;
-    HRESULT hr;
-
-    TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
-            iface, face, level, locked_rect, rect, flags);
-
-    wined3d_mutex_lock();
-    sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
-    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
-        hr = D3DERR_INVALIDCALL;
-    else
-    {
-        surface_impl = wined3d_resource_get_parent(sub_resource);
-        hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
-    }
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8 *iface,
-        D3DCUBEMAP_FACES face, UINT level)
-{
-    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
-    struct wined3d_resource *sub_resource;
-    IDirect3DSurface8Impl *surface_impl;
-    UINT sub_resource_idx;
-    HRESULT hr;
-
-    TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
-
-    wined3d_mutex_lock();
-    sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
-    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
-        hr = D3DERR_INVALIDCALL;
-    else
-    {
-        surface_impl = wined3d_resource_get_parent(sub_resource);
-        hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
-    }
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8 *iface,
-        D3DCUBEMAP_FACES face, const RECT *dirty_rect)
-{
-    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
-    HRESULT hr;
-
-    TRACE("iface %p, face %#x, dirty_rect %s.\n",
-            iface, face, wine_dbgstr_rect(dirty_rect));
-
-    wined3d_mutex_lock();
-    if (!dirty_rect)
-        hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
-    else
-    {
-        struct wined3d_box dirty_region;
-
-        dirty_region.left = dirty_rect->left;
-        dirty_region.top = dirty_rect->top;
-        dirty_region.right = dirty_rect->right;
-        dirty_region.bottom = dirty_rect->bottom;
-        dirty_region.front = 0;
-        dirty_region.back = 1;
-        hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
-    }
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
-{
-    /* IUnknown */
-    d3d8_texture_cube_QueryInterface,
-    d3d8_texture_cube_AddRef,
-    d3d8_texture_cube_Release,
-    /* IDirect3DResource8 */
-    d3d8_texture_cube_GetDevice,
-    d3d8_texture_cube_SetPrivateData,
-    d3d8_texture_cube_GetPrivateData,
-    d3d8_texture_cube_FreePrivateData,
-    d3d8_texture_cube_SetPriority,
-    d3d8_texture_cube_GetPriority,
-    d3d8_texture_cube_PreLoad,
-    d3d8_texture_cube_GetType,
-    /* IDirect3DBaseTexture8 */
-    d3d8_texture_cube_SetLOD,
-    d3d8_texture_cube_GetLOD,
-    d3d8_texture_cube_GetLevelCount,
-    /* IDirect3DCubeTexture8 */
-    d3d8_texture_cube_GetLevelDesc,
-    d3d8_texture_cube_GetCubeMapSurface,
-    d3d8_texture_cube_LockRect,
-    d3d8_texture_cube_UnlockRect,
-    d3d8_texture_cube_AddDirtyRect,
-};
-
-static void STDMETHODCALLTYPE d3d8_cubetexture_wined3d_object_destroyed(void *parent)
-{
-    HeapFree(GetProcessHeap(), 0, parent);
-}
-
-static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops =
-{
-    d3d8_cubetexture_wined3d_object_destroyed,
-};
-
-HRESULT cubetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
-        UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
-{
-    HRESULT hr;
-
-    texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl;
-    texture->refcount = 1;
-
-    wined3d_mutex_lock();
-    hr = wined3d_texture_create_cube(device->wined3d_device, edge_length, levels,
-            usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
-            &d3d8_cubetexture_wined3d_parent_ops, &texture->wined3d_texture);
-    wined3d_mutex_unlock();
-    if (FAILED(hr))
-    {
-        WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
-        return hr;
-    }
-
-    texture->parent_device = &device->IDirect3DDevice8_iface;
-    IDirect3DDevice8_AddRef(texture->parent_device);
-
-    return D3D_OK;
-}
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index 877c518..edf003d 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -1,6 +1,4 @@
 /*
- * IDirect3DTexture8 implementation
- *
  * Copyright 2005 Oliver Stieber
  *
  * This library is free software; you can redistribute it and/or
@@ -28,6 +26,11 @@ static inline struct d3d8_texture *impl_from_IDirect3DTexture8(IDirect3DTexture8
     return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
 }
 
+static inline struct d3d8_texture *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
+{
+    return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
+}
+
 static HRESULT WINAPI d3d8_texture_2d_QueryInterface(IDirect3DTexture8 *iface, REFIID riid, void **out)
 {
     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
@@ -396,6 +399,385 @@ static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
     d3d8_texture_2d_AddDirtyRect,
 };
 
+static HRESULT WINAPI d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8 *iface, REFIID riid, void **out)
+{
+    TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
+
+    if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)
+            || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
+            || IsEqualGUID(riid, &IID_IDirect3DResource8)
+            || IsEqualGUID(riid, &IID_IUnknown))
+    {
+        IUnknown_AddRef(iface);
+        *out = iface;
+        return S_OK;
+    }
+
+    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+    *out = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3d8_texture_cube_AddRef(IDirect3DCubeTexture8 *iface)
+{
+    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+    ULONG ref = InterlockedIncrement(&texture->refcount);
+
+    TRACE("%p increasing refcount to %u.\n", iface, ref);
+
+    if (ref == 1)
+    {
+        IUnknown_AddRef(texture->parent_device);
+        wined3d_mutex_lock();
+        wined3d_texture_incref(texture->wined3d_texture);
+        wined3d_mutex_unlock();
+    }
+
+    return ref;
+}
+
+static ULONG WINAPI d3d8_texture_cube_Release(IDirect3DCubeTexture8 *iface)
+{
+    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+    ULONG ref = InterlockedDecrement(&texture->refcount);
+
+    TRACE("%p decreasing refcount to %u.\n", iface, ref);
+
+    if (!ref)
+    {
+        IDirect3DDevice8 *parent_device = texture->parent_device;
+
+        TRACE("Releasing child %p.\n", texture->wined3d_texture);
+
+        wined3d_mutex_lock();
+        wined3d_texture_decref(texture->wined3d_texture);
+        wined3d_mutex_unlock();
+
+        /* Release the device last, as it may cause the device to be destroyed. */
+        IDirect3DDevice8_Release(parent_device);
+    }
+    return ref;
+}
+
+static HRESULT WINAPI d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8 *iface, IDirect3DDevice8 **device)
+{
+    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+
+    TRACE("iface %p, device %p.\n", iface, device);
+
+    *device = texture->parent_device;
+    IDirect3DDevice8_AddRef(*device);
+
+    TRACE("Returning device %p.\n", *device);
+
+    return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *iface,
+        REFGUID guid, const void *data, DWORD data_size, DWORD flags)
+{
+    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+    struct wined3d_resource *resource;
+    HRESULT hr;
+
+    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+            iface, debugstr_guid(guid), data, data_size, flags);
+
+    wined3d_mutex_lock();
+    resource = wined3d_texture_get_resource(texture->wined3d_texture);
+    hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface,
+        REFGUID guid, void *data, DWORD *data_size)
+{
+    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+    struct wined3d_resource *resource;
+    HRESULT hr;
+
+    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+            iface, debugstr_guid(guid), data, data_size);
+
+    wined3d_mutex_lock();
+    resource = wined3d_texture_get_resource(texture->wined3d_texture);
+    hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid)
+{
+    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+    struct wined3d_resource *resource;
+    HRESULT hr;
+
+    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
+
+    wined3d_mutex_lock();
+    resource = wined3d_texture_get_resource(texture->wined3d_texture);
+    hr = wined3d_resource_free_private_data(resource, guid);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority)
+{
+    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+    DWORD ret;
+
+    TRACE("iface %p, priority %u.\n", iface, priority);
+
+    wined3d_mutex_lock();
+    ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
+    wined3d_mutex_unlock();
+
+    return ret;
+}
+
+static DWORD WINAPI d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8 *iface)
+{
+    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+    DWORD ret;
+
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    ret =  wined3d_texture_get_priority(texture->wined3d_texture);
+    wined3d_mutex_unlock();
+
+    return ret;
+}
+
+static void WINAPI d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8 *iface)
+{
+    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    wined3d_texture_preload(texture->wined3d_texture);
+    wined3d_mutex_unlock();
+}
+
+static D3DRESOURCETYPE WINAPI d3d8_texture_cube_GetType(IDirect3DCubeTexture8 *iface)
+{
+    TRACE("iface %p.\n", iface);
+
+    return D3DRTYPE_CUBETEXTURE;
+}
+
+static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod)
+{
+    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+    DWORD ret;
+
+    TRACE("iface %p, lod %u.\n", iface, lod);
+
+    wined3d_mutex_lock();
+    ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
+    wined3d_mutex_unlock();
+
+    return ret;
+}
+
+static DWORD WINAPI d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8 *iface)
+{
+    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+    DWORD ret;
+
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    ret = wined3d_texture_get_lod(texture->wined3d_texture);
+    wined3d_mutex_unlock();
+
+    return ret;
+}
+
+static DWORD WINAPI d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8 *iface)
+{
+    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+    DWORD ret;
+
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    ret = wined3d_texture_get_level_count(texture->wined3d_texture);
+    wined3d_mutex_unlock();
+
+    return ret;
+}
+
+static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
+{
+    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+    struct wined3d_resource *sub_resource;
+    HRESULT hr = D3D_OK;
+
+    TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
+
+    wined3d_mutex_lock();
+    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+        hr = D3DERR_INVALIDCALL;
+    else
+    {
+        struct wined3d_resource_desc wined3d_desc;
+
+        wined3d_resource_get_desc(sub_resource, &wined3d_desc);
+        desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
+        desc->Type = wined3d_desc.resource_type;
+        desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
+        desc->Pool = wined3d_desc.pool;
+        desc->Size = wined3d_desc.size;
+        desc->MultiSampleType = wined3d_desc.multisample_type;
+        desc->Width = wined3d_desc.width;
+        desc->Height = wined3d_desc.height;
+    }
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
+        D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
+{
+    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+    struct wined3d_resource *sub_resource;
+    IDirect3DSurface8Impl *surface_impl;
+    UINT sub_resource_idx;
+
+    TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
+
+    wined3d_mutex_lock();
+    sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
+    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
+    {
+        wined3d_mutex_unlock();
+        return D3DERR_INVALIDCALL;
+    }
+
+    surface_impl = wined3d_resource_get_parent(sub_resource);
+    *surface = &surface_impl->IDirect3DSurface8_iface;
+    IDirect3DSurface8_AddRef(*surface);
+    wined3d_mutex_unlock();
+
+    return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface,
+        D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
+        DWORD flags)
+{
+    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+    struct wined3d_resource *sub_resource;
+    IDirect3DSurface8Impl *surface_impl;
+    UINT sub_resource_idx;
+    HRESULT hr;
+
+    TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
+            iface, face, level, locked_rect, rect, flags);
+
+    wined3d_mutex_lock();
+    sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
+    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
+        hr = D3DERR_INVALIDCALL;
+    else
+    {
+        surface_impl = wined3d_resource_get_parent(sub_resource);
+        hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
+    }
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8 *iface,
+        D3DCUBEMAP_FACES face, UINT level)
+{
+    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+    struct wined3d_resource *sub_resource;
+    IDirect3DSurface8Impl *surface_impl;
+    UINT sub_resource_idx;
+    HRESULT hr;
+
+    TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
+
+    wined3d_mutex_lock();
+    sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
+    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
+        hr = D3DERR_INVALIDCALL;
+    else
+    {
+        surface_impl = wined3d_resource_get_parent(sub_resource);
+        hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
+    }
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8 *iface,
+        D3DCUBEMAP_FACES face, const RECT *dirty_rect)
+{
+    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+    HRESULT hr;
+
+    TRACE("iface %p, face %#x, dirty_rect %s.\n",
+            iface, face, wine_dbgstr_rect(dirty_rect));
+
+    wined3d_mutex_lock();
+    if (!dirty_rect)
+        hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
+    else
+    {
+        struct wined3d_box dirty_region;
+
+        dirty_region.left = dirty_rect->left;
+        dirty_region.top = dirty_rect->top;
+        dirty_region.right = dirty_rect->right;
+        dirty_region.bottom = dirty_rect->bottom;
+        dirty_region.front = 0;
+        dirty_region.back = 1;
+        hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
+    }
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
+{
+    /* IUnknown */
+    d3d8_texture_cube_QueryInterface,
+    d3d8_texture_cube_AddRef,
+    d3d8_texture_cube_Release,
+    /* IDirect3DResource8 */
+    d3d8_texture_cube_GetDevice,
+    d3d8_texture_cube_SetPrivateData,
+    d3d8_texture_cube_GetPrivateData,
+    d3d8_texture_cube_FreePrivateData,
+    d3d8_texture_cube_SetPriority,
+    d3d8_texture_cube_GetPriority,
+    d3d8_texture_cube_PreLoad,
+    d3d8_texture_cube_GetType,
+    /* IDirect3DBaseTexture8 */
+    d3d8_texture_cube_SetLOD,
+    d3d8_texture_cube_GetLOD,
+    d3d8_texture_cube_GetLevelCount,
+    /* IDirect3DCubeTexture8 */
+    d3d8_texture_cube_GetLevelDesc,
+    d3d8_texture_cube_GetCubeMapSurface,
+    d3d8_texture_cube_LockRect,
+    d3d8_texture_cube_UnlockRect,
+    d3d8_texture_cube_AddDirtyRect,
+};
+
 static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
 {
     HeapFree(GetProcessHeap(), 0, parent);
@@ -430,3 +812,28 @@ HRESULT texture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
 
     return D3D_OK;
 }
+
+HRESULT cubetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
+        UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
+{
+    HRESULT hr;
+
+    texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl;
+    texture->refcount = 1;
+
+    wined3d_mutex_lock();
+    hr = wined3d_texture_create_cube(device->wined3d_device, edge_length, levels,
+            usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
+            &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
+    wined3d_mutex_unlock();
+    if (FAILED(hr))
+    {
+        WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
+        return hr;
+    }
+
+    texture->parent_device = &device->IDirect3DDevice8_iface;
+    IDirect3DDevice8_AddRef(texture->parent_device);
+
+    return D3D_OK;
+}
-- 
1.7.3.4




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