[PATCH 2/5] d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_LockRect().
Henri Verbeet
hverbeet at codeweavers.com
Tue Apr 17 13:49:12 CDT 2012
---
dlls/d3d8/texture.c | 7 +++++--
1 files changed, 5 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index 5b4278a..3f9339e 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -300,6 +300,7 @@ static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT le
{
struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
struct wined3d_resource *sub_resource;
+ IDirect3DSurface8Impl *surface_impl;
HRESULT hr;
TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
@@ -309,8 +310,10 @@ static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT le
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
- hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource),
- locked_rect, rect, flags);
+ {
+ surface_impl = wined3d_resource_get_parent(sub_resource);
+ hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
+ }
wined3d_mutex_unlock();
return hr;
--
1.7.3.4
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