[PATCH 1/5] d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_GetVolumeLevel().

Henri Verbeet hverbeet at codeweavers.com
Wed Apr 18 13:51:22 CDT 2012


---
 dlls/d3d8/volumetexture.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d8/volumetexture.c b/dlls/d3d8/volumetexture.c
index caa311c..05ff065 100644
--- a/dlls/d3d8/volumetexture.c
+++ b/dlls/d3d8/volumetexture.c
@@ -276,6 +276,7 @@ static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *if
 {
     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
     struct wined3d_resource *sub_resource;
+    IDirect3DVolume8Impl *volume_impl;
 
     TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
 
@@ -286,7 +287,8 @@ static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *if
         return D3DERR_INVALIDCALL;
     }
 
-    *volume = wined3d_resource_get_parent(sub_resource);
+    volume_impl = wined3d_resource_get_parent(sub_resource);
+    *volume = &volume_impl->IDirect3DVolume8_iface;
     IDirect3DVolume8_AddRef(*volume);
     wined3d_mutex_unlock();
 
-- 
1.7.3.4




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