[PATCH 3/5] d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetTexture().
Henri Verbeet
hverbeet at codeweavers.com
Sun Apr 22 15:47:42 CDT 2012
---
dlls/d3d8/device.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index d50acd5..7d7b454 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1706,6 +1706,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
{
IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
struct wined3d_texture *wined3d_texture;
+ struct d3d8_texture *texture_impl;
HRESULT hr;
TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
@@ -1726,7 +1727,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
if (wined3d_texture)
{
- *ppTexture = wined3d_texture_get_parent(wined3d_texture);
+ texture_impl = wined3d_texture_get_parent(wined3d_texture);
+ *ppTexture = &texture_impl->IDirect3DBaseTexture8_iface;
IDirect3DBaseTexture8_AddRef(*ppTexture);
wined3d_texture_decref(wined3d_texture);
}
--
1.7.3.4
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