[PATCH 2/5] d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetStreamSource().

Henri Verbeet hverbeet at codeweavers.com
Mon Apr 23 14:24:54 CDT 2012


---
 dlls/d3d8/device.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 3dfd8f4..577401a 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2690,6 +2690,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8 *ifa
         UINT StreamNumber, IDirect3DVertexBuffer8 **pStream, UINT *pStride)
 {
     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
+    IDirect3DVertexBuffer8Impl *buffer_impl;
     struct wined3d_buffer *retStream = NULL;
     HRESULT hr;
 
@@ -2705,7 +2706,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8 *ifa
             &retStream, 0 /* Offset in bytes */, pStride);
     if (SUCCEEDED(hr) && retStream)
     {
-        *pStream = wined3d_buffer_get_parent(retStream);
+        buffer_impl = wined3d_buffer_get_parent(retStream);
+        *pStream = &buffer_impl->IDirect3DVertexBuffer8_iface;
         IDirect3DVertexBuffer8_AddRef(*pStream);
         wined3d_buffer_decref(retStream);
     }
-- 
1.7.3.4




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