[1/3] d3drm: Implement IDirect3DRMFrameX_AddVisual
André Hentschel
nerv at dawncrow.de
Mon Apr 30 10:10:27 CDT 2012
---
dlls/d3drm/frame.c | 46 ++++++++++++++++++++++++++++++++++++++++++----
1 file changed, 42 insertions(+), 4 deletions(-)
diff --git a/dlls/d3drm/frame.c b/dlls/d3drm/frame.c
index 55fa08b..2e98059 100644
--- a/dlls/d3drm/frame.c
+++ b/dlls/d3drm/frame.c
@@ -37,6 +37,9 @@ typedef struct {
ULONG nb_children;
ULONG children_capacity;
IDirect3DRMFrame3** children;
+ ULONG nb_visuals;
+ ULONG visuals_capacity;
+ IDirect3DRMVisual** visuals;
} IDirect3DRMFrameImpl;
static inline IDirect3DRMFrameImpl *impl_from_IDirect3DRMFrame2(IDirect3DRMFrame2 *iface)
@@ -279,9 +282,9 @@ static HRESULT WINAPI IDirect3DRMFrame2Impl_AddVisual(IDirect3DRMFrame2* iface,
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
- FIXME("(%p/%p)->(%p): stub\n", iface, This, vis);
+ TRACE("(%p/%p)->(%p)\n", iface, This, vis);
- return E_NOTIMPL;
+ return IDirect3DRMFrame3_AddVisual(&This->IDirect3DRMFrame3_iface, (LPUNKNOWN)vis);
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetChildren(IDirect3DRMFrame2* iface,
@@ -1169,10 +1172,45 @@ static HRESULT WINAPI IDirect3DRMFrame3Impl_AddRotation(IDirect3DRMFrame3* iface
static HRESULT WINAPI IDirect3DRMFrame3Impl_AddVisual(IDirect3DRMFrame3* iface, LPUNKNOWN vis)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
+ ULONG i;
+ IDirect3DRMVisual** visuals;
- FIXME("(%p/%p)->(%p): stub\n", iface, This, vis);
+ TRACE("(%p/%p)->(%p)\n", iface, This, vis);
- return E_NOTIMPL;
+ if (!vis)
+ return D3DRMERR_BADOBJECT;
+
+ /* Check if already existing and return gracefully without increasing ref count */
+ for (i = 0; i < This->nb_visuals; i++)
+ if (This->visuals[i] == (IDirect3DRMVisual*)vis)
+ return D3DRM_OK;
+
+ if ((This->nb_visuals + 1) > This->visuals_capacity)
+ {
+ ULONG new_capacity;
+
+ if (!This->visuals_capacity)
+ {
+ new_capacity = 16;
+ visuals = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(IDirect3DRMVisual*));
+ }
+ else
+ {
+ new_capacity = This->visuals_capacity * 2;
+ visuals = HeapReAlloc(GetProcessHeap(), 0, This->visuals, new_capacity * sizeof(IDirect3DRMVisual*));
+ }
+
+ if (!visuals)
+ return E_OUTOFMEMORY;
+
+ This->visuals_capacity = new_capacity;
+ This->visuals = visuals;
+ }
+
+ This->visuals[This->nb_visuals++] = (IDirect3DRMVisual*)vis;
+ IDirect3DRMVisual_AddRef(vis);
+
+ return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetChildren(IDirect3DRMFrame3* iface,
--
Best Regards, André Hentschel
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