wined3d: Fix blending test expected results.
Matteo Bruni
mbruni at codeweavers.com
Mon Aug 20 15:34:57 CDT 2012
---
dlls/wined3d/utils.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 4f8108f..8db556d 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1138,9 +1138,9 @@ static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct wined
a = color >> 24;
r = (color & 0x00ff0000) >> 16;
- r_range = format->red_size < 8 ? 1 << (8 - format->red_size - 1) : 1;
- a_range = format->alpha_size < 8 ? 1 << (8 - format->alpha_size - 1) : 1;
- if (format->red_size && (r < 0x80 - r_range || r > 0x80 + r_range))
+ r_range = format->red_size < 8 ? 1 << (8 - format->red_size) : 1;
+ a_range = format->alpha_size < 8 ? 1 << (8 - format->alpha_size) : 1;
+ if (format->red_size && (r < 0x7f - r_range || r > 0x7f + r_range))
match = FALSE;
else if (format->alpha_size > 1 && (a < 0xbf - a_range || a > 0xbf + a_range))
match = FALSE;
--
1.7.8.6
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