[PATCH 1/5] d3dx9: Avoid LPD3DXANIMATIONCALLBACKHANDLER.

Henri Verbeet hverbeet at codeweavers.com
Mon Dec 3 14:16:30 CST 2012


---
 include/d3dx9anim.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/include/d3dx9anim.h b/include/d3dx9anim.h
index f70faac..6806622 100644
--- a/include/d3dx9anim.h
+++ b/include/d3dx9anim.h
@@ -327,7 +327,7 @@ DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown)
     STDMETHOD_(UINT, GetNumAnimationSets)(THIS) PURE;
     STDMETHOD(GetAnimationSet)(THIS_ UINT index, LPD3DXANIMATIONSET *anim_set) PURE;
     STDMETHOD(GetAnimationSetByName)(THIS_ LPCSTR name, LPD3DXANIMATIONSET *anim_set) PURE;
-    STDMETHOD(AdvanceTime)(THIS_ DOUBLE time_delta, LPD3DXANIMATIONCALLBACKHANDLER *callback_handler) PURE;
+    STDMETHOD(AdvanceTime)(THIS_ double time_delta, ID3DXAnimationCallbackHandler **callback_handler) PURE;
     STDMETHOD(ResetTime)(THIS) PURE;
     STDMETHOD_(DOUBLE, GetTime)(THIS) PURE;
     STDMETHOD(SetTrackAnimationSet)(THIS_ UINT track, LPD3DXANIMATIONSET anim_set) PURE;
-- 
1.7.8.6




More information about the wine-patches mailing list