[PATCH 2/5] wined3d: Correctly count used stages in the atifs pipeline

Stefan Dösinger stefan at codeweavers.com
Wed Dec 5 02:01:34 CST 2012


---
 dlls/wined3d/ati_fragment_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c
index fba55ea..1b9b969 100644
--- a/dlls/wined3d/ati_fragment_shader.c
+++ b/dlls/wined3d/ati_fragment_shader.c
@@ -857,7 +857,7 @@ static void set_tex_op_atifs(struct wined3d_context *context, const struct wined
         {
             if (settings.op[i].cop == WINED3D_TOP_DISABLE)
                 break;
-            new_desc->num_textures_used = i;
+            new_desc->num_textures_used = i + 1;
         }
 
         memcpy(&new_desc->parent.settings, &settings, sizeof(settings));
-- 
1.7.8.6




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