[PATCH 5/5] wined3d: Add GL_ALPHA to the atifs argument replicator debug function
Stefan Dösinger
stefan at codeweavers.com
Wed Dec 5 02:01:37 CST 2012
---
dlls/wined3d/ati_fragment_shader.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c
index 6aa91a6..4994d96 100644
--- a/dlls/wined3d/ati_fragment_shader.c
+++ b/dlls/wined3d/ati_fragment_shader.c
@@ -157,6 +157,7 @@ static const char *debug_rep(GLuint rep) {
case GL_RED: return "GL_RED";
case GL_GREEN: return "GL_GREEN";
case GL_BLUE: return "GL_BLUE";
+ case GL_ALPHA: return "GL_ALPHA";
default: return "unknown argrep";
}
}
--
1.7.8.6
More information about the wine-patches
mailing list