[PATCH 3/3] d3d9/tests: Move the clipplane + shader test inside the capability check
Stefan Dösinger
stefan at codeweavers.com
Thu Dec 6 01:23:08 CST 2012
---
dlls/d3d9/tests/visual.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index c468697..a9c5c44 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -14132,6 +14132,7 @@ START_TEST(visual)
loop_index_test(device_ptr);
sincos_test(device_ptr);
sgn_test(device_ptr);
+ clip_planes_test(device_ptr);
if (caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
test_vshader_input(device_ptr);
test_vshader_float16(device_ptr);
@@ -14188,7 +14189,6 @@ START_TEST(visual)
fp_special_test(device_ptr);
depth_bounds_test(device_ptr);
srgbwrite_format_test(device_ptr);
- clip_planes_test(device_ptr);
update_surface_test(device_ptr);
multisample_get_rtdata_test(device_ptr);
zenable_test(device_ptr);
--
1.7.8.6
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