[PATCH 2/5] ddraw: Avoid LPD3DEXECUTEBUFFERDESC.
Henri Verbeet
hverbeet at codeweavers.com
Wed Dec 12 16:10:40 CST 2012
---
include/d3d.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/include/d3d.h b/include/d3d.h
index 5b55274..e326754 100644
--- a/include/d3d.h
+++ b/include/d3d.h
@@ -887,7 +887,7 @@ DECLARE_INTERFACE_(IDirect3DExecuteBuffer,IUnknown)
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DExecuteBuffer methods ***/
STDMETHOD(Initialize)(THIS_ struct IDirect3DDevice *device, D3DEXECUTEBUFFERDESC *desc) PURE;
- STDMETHOD(Lock)(THIS_ LPD3DEXECUTEBUFFERDESC lpDesc) PURE;
+ STDMETHOD(Lock)(THIS_ D3DEXECUTEBUFFERDESC *desc) PURE;
STDMETHOD(Unlock)(THIS) PURE;
STDMETHOD(SetExecuteData)(THIS_ LPD3DEXECUTEDATA lpData) PURE;
STDMETHOD(GetExecuteData)(THIS_ LPD3DEXECUTEDATA lpData) PURE;
--
1.7.8.6
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