[PATCH 5/5] d3d10core/tests: Add a small test for ID3D10Device_CreateDepthStencilState().
Henri Verbeet
hverbeet at codeweavers.com
Thu Dec 13 15:09:00 CST 2012
---
dlls/d3d10core/tests/device.c | 48 +++++++++++++++++++++++++++++++++++++++++
1 files changed, 48 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index cfa131c..b045c50 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -672,6 +672,53 @@ static void test_create_blend_state(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
+static void test_create_depthstencil_state(void)
+{
+ ID3D10DepthStencilState *ds_state1, *ds_state2;
+ D3D10_DEPTH_STENCIL_DESC ds_desc;
+ ID3D10Device *device;
+ ULONG refcount;
+ HRESULT hr;
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device, skipping tests.\n");
+ return;
+ }
+
+ hr = ID3D10Device_CreateDepthStencilState(device, NULL, &ds_state1);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ ds_desc.DepthEnable = TRUE;
+ ds_desc.DepthWriteMask = D3D10_DEPTH_WRITE_MASK_ALL;
+ ds_desc.DepthFunc = D3D10_COMPARISON_LESS;
+ ds_desc.StencilEnable = FALSE;
+ ds_desc.StencilReadMask = D3D10_DEFAULT_STENCIL_READ_MASK;
+ ds_desc.StencilWriteMask = D3D10_DEFAULT_STENCIL_WRITE_MASK;
+ ds_desc.FrontFace.StencilFailOp = D3D10_STENCIL_OP_KEEP;
+ ds_desc.FrontFace.StencilDepthFailOp = D3D10_STENCIL_OP_KEEP;
+ ds_desc.FrontFace.StencilPassOp = D3D10_STENCIL_OP_KEEP;
+ ds_desc.FrontFace.StencilFunc = D3D10_COMPARISON_ALWAYS;
+ ds_desc.BackFace.StencilFailOp = D3D10_STENCIL_OP_KEEP;
+ ds_desc.BackFace.StencilDepthFailOp = D3D10_STENCIL_OP_KEEP;
+ ds_desc.BackFace.StencilPassOp = D3D10_STENCIL_OP_KEEP;
+ ds_desc.BackFace.StencilFunc = D3D10_COMPARISON_ALWAYS;
+
+ hr = ID3D10Device_CreateDepthStencilState(device, &ds_desc, &ds_state1);
+ ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr);
+ hr = ID3D10Device_CreateDepthStencilState(device, &ds_desc, &ds_state2);
+ ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr);
+ ok(ds_state1 == ds_state2, "Got different depthstencil state objects.\n");
+
+ refcount = ID3D10DepthStencilState_Release(ds_state2);
+ ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ refcount = ID3D10DepthStencilState_Release(ds_state1);
+ ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+
+ refcount = ID3D10Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
START_TEST(device)
{
test_device_interfaces();
@@ -683,4 +730,5 @@ START_TEST(device)
test_create_shader();
test_create_sampler_state();
test_create_blend_state();
+ test_create_depthstencil_state();
}
--
1.7.8.6
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