d3drm: Fix a leak (coverity)
Frédéric Delanoy
frederic.delanoy at gmail.com
Sat Dec 22 16:29:39 CST 2012
CID 752989
---
dlls/d3drm/meshbuilder.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index bf9a162..4fc8462 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -2143,6 +2143,7 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_CreateMesh(IDirect3DRMMeshBuil
face_data = HeapAlloc(GetProcessHeap(), 0, This->face_data_size * sizeof(*face_data));
if (!face_data)
{
+ HeapFree(GetProcessHeap(), 0, used_vertices);
IDirect3DRMMesh_Release(*mesh);
return E_OUTOFMEMORY;
}
--
1.8.0
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