d3drm: Fix a leak (coverity)

Frédéric Delanoy frederic.delanoy at gmail.com
Sat Dec 22 16:29:39 CST 2012


CID 752989
---
 dlls/d3drm/meshbuilder.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index bf9a162..4fc8462 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -2143,6 +2143,7 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_CreateMesh(IDirect3DRMMeshBuil
             face_data = HeapAlloc(GetProcessHeap(), 0, This->face_data_size * sizeof(*face_data));
             if (!face_data)
             {
+                HeapFree(GetProcessHeap(), 0, used_vertices);
                 IDirect3DRMMesh_Release(*mesh);
                 return E_OUTOFMEMORY;
             }
-- 
1.8.0




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