[PATCH 3/5] wined3d: Only flip SFLAG_DIBSECTION once in flip_surface().

Henri Verbeet hverbeet at codeweavers.com
Sun Jan 8 14:14:58 CST 2012


We already swap all flags at a later point in flip_surface().
---
 dlls/wined3d/surface.c |    9 +--------
 1 files changed, 1 insertions(+), 8 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index fdc72ca..c92e122 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4740,16 +4740,9 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
 
     /* Flip the DIBsection */
     {
-        HBITMAP tmp;
-        BOOL hasDib = front->flags & SFLAG_DIBSECTION;
-        tmp = front->dib.DIBsection;
+        HBITMAP tmp = front->dib.DIBsection;
         front->dib.DIBsection = back->dib.DIBsection;
         back->dib.DIBsection = tmp;
-
-        if (back->flags & SFLAG_DIBSECTION) front->flags |= SFLAG_DIBSECTION;
-        else front->flags &= ~SFLAG_DIBSECTION;
-        if (hasDib) back->flags |= SFLAG_DIBSECTION;
-        else back->flags &= ~SFLAG_DIBSECTION;
     }
 
     /* Flip the surface data */
-- 
1.7.3.4




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