[PATCH 3/5] wined3d: Only flip SFLAG_DIBSECTION once in flip_surface().
Henri Verbeet
hverbeet at codeweavers.com
Sun Jan 8 14:14:58 CST 2012
We already swap all flags at a later point in flip_surface().
---
dlls/wined3d/surface.c | 9 +--------
1 files changed, 1 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index fdc72ca..c92e122 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4740,16 +4740,9 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
/* Flip the DIBsection */
{
- HBITMAP tmp;
- BOOL hasDib = front->flags & SFLAG_DIBSECTION;
- tmp = front->dib.DIBsection;
+ HBITMAP tmp = front->dib.DIBsection;
front->dib.DIBsection = back->dib.DIBsection;
back->dib.DIBsection = tmp;
-
- if (back->flags & SFLAG_DIBSECTION) front->flags |= SFLAG_DIBSECTION;
- else front->flags &= ~SFLAG_DIBSECTION;
- if (hasDib) back->flags |= SFLAG_DIBSECTION;
- else back->flags &= ~SFLAG_DIBSECTION;
}
/* Flip the surface data */
--
1.7.3.4
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