[1/2] wineusr: Rewrite WineCfg Audio tab documentation
André Hentschel
nerv at dawncrow.de
Mon Jan 16 16:01:51 CST 2012
---
en/wineusr-configuring.sgml | 21 ++++++---------------
1 files changed, 6 insertions(+), 15 deletions(-)
diff --git a/en/wineusr-configuring.sgml b/en/wineusr-configuring.sgml
index 56f7923..02d30e6 100644
--- a/en/wineusr-configuring.sgml
+++ b/en/wineusr-configuring.sgml
@@ -334,23 +334,14 @@
<sect2>
<title>Audio Settings</title>
<para>
- Wine can work with quite a few different audio subsystems
- which you can choose under the "Audio" tab. winecfg figures out all
- available drivers for you, but you can manually select which driver
- will be used. Older
- Linux distributions using the 2.4 kernel or earlier typically
- use the "OSS" driver. Usually 2.6 kernels have switched to "ALSA".
- The "aRts" driver was recently deactivated due to the general lack
- of maintenance of the "aRts" subsystem.
- If you're using GNOME you can probably use EsounD. The OSS and ALSA
- audio drivers get the most testing, so it's recommended you stick
- with them if possible.
- If you need to use "Jack", "NAS" or "CoreAudio" you probably already know why.
+ Wine can work with quite a few different audio subsystems.
+ You can see the selected driver that Wine figures out for you
+ under the "Audio" tab.
</para>
<para>
- DirectSound settings are primarily used by games. You can
- choose what level of hardware acceleration you'd like, but
- for most people "Full" is fine.
+ You can manually select which device will be used for
+ Output, Input, Voice output and Voice input. For example you can choose
+ the digital output of your sound device instead of the analog one.
</para>
</sect2>
<sect2>
--
Best Regards, André Hentschel
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