[PATCH] d3dxof: Use buffer start followed by offset when acessing data. It's more common.
Christian Costa
titan.costa at gmail.com
Mon Jan 23 14:37:48 CST 2012
---
dlls/d3dxof/parsing.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/d3dxof/parsing.c b/dlls/d3dxof/parsing.c
index 3d7a4d0..5b8b44b 100644
--- a/dlls/d3dxof/parsing.c
+++ b/dlls/d3dxof/parsing.c
@@ -1225,12 +1225,12 @@ static BOOL parse_object_members_list(parse_buffer * buf)
return FALSE;
if (pt->members[i].type == TOKEN_WORD)
{
- *(((WORD*)(buf->cur_pos_data + buf->pdata))) = (WORD)(*(DWORD*)buf->value);
+ *(((WORD*)(buf->pdata + buf->cur_pos_data))) = (WORD)(*(DWORD*)buf->value);
buf->cur_pos_data += 2;
}
else if (pt->members[i].type == TOKEN_DWORD)
{
- *(((DWORD*)(buf->cur_pos_data + buf->pdata))) = (DWORD)(*(DWORD*)buf->value);
+ *(((DWORD*)(buf->pdata + buf->cur_pos_data))) = (DWORD)(*(DWORD*)buf->value);
buf->cur_pos_data += 4;
}
else
@@ -1247,7 +1247,7 @@ static BOOL parse_object_members_list(parse_buffer * buf)
return FALSE;
if (pt->members[i].type == TOKEN_FLOAT)
{
- *(((float*)(buf->cur_pos_data + buf->pdata))) = (float)(*(float*)buf->value);
+ *(((float*)(buf->pdata + buf->cur_pos_data))) = (float)(*(float*)buf->value);
buf->cur_pos_data += 4;
}
else
@@ -1271,7 +1271,7 @@ static BOOL parse_object_members_list(parse_buffer * buf)
return FALSE;
}
strcpy((char*)buf->cur_pstrings, (char*)buf->value);
- *(((LPCSTR*)(buf->cur_pos_data + buf->pdata))) = (char*)buf->cur_pstrings;
+ *(((LPCSTR*)(buf->pdata + buf->cur_pos_data))) = (char*)buf->cur_pstrings;
buf->cur_pstrings += len;
buf->cur_pos_data += sizeof(LPSTR);
}
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