gdi32: Remove an unused wgl debugging channel.
Francois Gouget
fgouget at free.fr
Wed Jul 11 09:24:17 CDT 2012
---
dlls/gdi32/opengl.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/gdi32/opengl.c b/dlls/gdi32/opengl.c
index 1db261e..cafe3c3 100644
--- a/dlls/gdi32/opengl.c
+++ b/dlls/gdi32/opengl.c
@@ -34,9 +34,7 @@
#include "winternl.h"
#include "winnt.h"
#include "gdi_private.h"
-#include "wine/debug.h"
-WINE_DEFAULT_DEBUG_CHANNEL(wgl);
static const WCHAR opengl32W[] = {'o','p','e','n','g','l','3','2','.','d','l','l',0};
static HMODULE opengl32;
--
1.7.10.4
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