[PATCH 1/5] d3dcompiler: Properly print compilation messages.

Matteo Bruni mbruni at codeweavers.com
Wed Jul 11 10:27:49 CDT 2012


---
 dlls/d3dcompiler_43/compiler.c |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
index a977315..f08e713 100644
--- a/dlls/d3dcompiler_43/compiler.c
+++ b/dlls/d3dcompiler_43/compiler.c
@@ -359,7 +359,7 @@ static HRESULT preprocess_shader(const void *data, SIZE_T data_size,
             int size;
             ID3DBlob *buffer;
 
-            TRACE("Preprocessor messages:\n%s", debugstr_a(wpp_messages));
+            TRACE("Preprocessor messages:\n%s\n", debugstr_a(wpp_messages));
 
             if (error_messages)
             {
@@ -405,7 +405,7 @@ static HRESULT assemble_shader(const char *preproc_shader,
     if (messages)
     {
         TRACE("Assembler messages:\n");
-        TRACE("%s", messages);
+        TRACE("%s\n", debugstr_a(messages));
 
         TRACE("Shader source:\n");
         TRACE("%s\n", debugstr_a(preproc_shader));
@@ -537,7 +537,7 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
     if (messages)
     {
         TRACE("Compiler messages:\n");
-        TRACE("%s", messages);
+        TRACE("%s\n", debugstr_a(messages));
 
         TRACE("Shader source:\n");
         TRACE("%s\n", debugstr_a(preproc_shader));
-- 
1.7.8.6




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