[PATCH 1/5] d3dcompiler: Properly print compilation messages.
Matteo Bruni
mbruni at codeweavers.com
Wed Jul 11 10:27:49 CDT 2012
---
dlls/d3dcompiler_43/compiler.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
index a977315..f08e713 100644
--- a/dlls/d3dcompiler_43/compiler.c
+++ b/dlls/d3dcompiler_43/compiler.c
@@ -359,7 +359,7 @@ static HRESULT preprocess_shader(const void *data, SIZE_T data_size,
int size;
ID3DBlob *buffer;
- TRACE("Preprocessor messages:\n%s", debugstr_a(wpp_messages));
+ TRACE("Preprocessor messages:\n%s\n", debugstr_a(wpp_messages));
if (error_messages)
{
@@ -405,7 +405,7 @@ static HRESULT assemble_shader(const char *preproc_shader,
if (messages)
{
TRACE("Assembler messages:\n");
- TRACE("%s", messages);
+ TRACE("%s\n", debugstr_a(messages));
TRACE("Shader source:\n");
TRACE("%s\n", debugstr_a(preproc_shader));
@@ -537,7 +537,7 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
if (messages)
{
TRACE("Compiler messages:\n");
- TRACE("%s", messages);
+ TRACE("%s\n", debugstr_a(messages));
TRACE("Shader source:\n");
TRACE("%s\n", debugstr_a(preproc_shader));
--
1.7.8.6
More information about the wine-patches
mailing list