[PATCH 4/5] d3dcompiler: Add a trace to the scope push/pop functions.
Matteo Bruni
mbruni at codeweavers.com
Wed Jul 11 10:27:52 CDT 2012
---
dlls/d3dcompiler_43/utils.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/d3dcompiler_43/utils.c b/dlls/d3dcompiler_43/utils.c
index 886d506..880a484 100644
--- a/dlls/d3dcompiler_43/utils.c
+++ b/dlls/d3dcompiler_43/utils.c
@@ -927,6 +927,7 @@ void push_scope(struct hlsl_parse_ctx *ctx)
ERR("Out of memory!\n");
return;
}
+ TRACE("Pushing a new scope\n");
list_init(&new_scope->vars);
list_init(&new_scope->types);
new_scope->upper = ctx->cur_scope;
@@ -940,6 +941,7 @@ BOOL pop_scope(struct hlsl_parse_ctx *ctx)
if (!prev_scope)
return FALSE;
+ TRACE("Popping current scope\n");
ctx->cur_scope = prev_scope;
return TRUE;
}
--
1.7.8.6
More information about the wine-patches
mailing list