[PATCH 2/5] wined3d: Get rid of the unused sampler_stages limit.
Henri Verbeet
hverbeet at codeweavers.com
Sun Jul 15 08:44:58 CDT 2012
---
dlls/wined3d/directx.c | 6 ------
dlls/wined3d/wined3d_private.h | 1 -
2 files changed, 0 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index b0c2d38..542d857 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2405,7 +2405,6 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
gl_info->limits.fragment_samplers = 1;
gl_info->limits.vertex_samplers = 0;
gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
- gl_info->limits.sampler_stages = 1;
gl_info->limits.vertex_attribs = 16;
gl_info->limits.glsl_vs_float_constants = 0;
gl_info->limits.glsl_ps_float_constants = 0;
@@ -2761,11 +2760,6 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
- /* In some cases the number of texture stages can be larger than the number
- * of samplers. The GF4 for example can use only 2 samplers (no fragment
- * shaders), but 8 texture stages (register combiners). */
- gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
-
if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
{
gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a5b2c55..17d371f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1479,7 +1479,6 @@ struct wined3d_gl_limits
UINT vertex_samplers;
UINT combined_samplers;
UINT general_combiners;
- UINT sampler_stages;
UINT clipplanes;
UINT texture_size;
UINT texture3d_size;
--
1.7.8.6
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