[PATCH 4/5] wined3d: Use the proper texture target in ffp_blit_p8_upload_palette().

Henri Verbeet hverbeet at codeweavers.com
Tue Jul 17 04:40:37 CDT 2012


---
 dlls/wined3d/surface.c |    8 +++++++-
 1 files changed, 7 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index c0b27ba..13c88f9 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -6333,12 +6333,18 @@ static void ffp_blit_p8_upload_palette(const struct wined3d_surface *surface, co
 {
     BYTE table[256][4];
     BOOL colorkey_active = (surface->CKeyFlags & WINEDDSD_CKSRCBLT) ? TRUE : FALSE;
+    GLenum target;
+
+    if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
+        target = surface->container.u.texture->target;
+    else
+        target = surface->texture_target;
 
     d3dfmt_p8_init_palette(surface, table, colorkey_active);
 
     TRACE("Using GL_EXT_PALETTED_TEXTURE for 8-bit paletted texture support\n");
     ENTER_GL();
-    GL_EXTCALL(glColorTableEXT(surface->texture_target, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, table));
+    GL_EXTCALL(glColorTableEXT(target, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, table));
     LEAVE_GL();
 }
 
-- 
1.7.8.6




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