[PATCH 3/5] wined3d: Fix the draw buffer limit calculation.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jul 18 14:32:32 CDT 2012
---
dlls/wined3d/directx.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 19bd926..5de4e78 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2398,7 +2398,7 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
gl_info->limits.general_combiners = gl_max;
TRACE("Max general combiners: %d.\n", gl_max);
}
- if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode != ORM_FBO)
+ if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
gl_info->limits.buffers = gl_max;
--
1.7.8.6
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