[PATCH 2/5] wined3d: Fix some EXT_gpu_shader4 function names.
Henri Verbeet
hverbeet at codeweavers.com
Sun Jul 22 07:59:53 CDT 2012
---
dlls/wined3d/wined3d_gl.h | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index f01cdb3..2a67dff 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -4235,9 +4235,9 @@ typedef BOOL (WINAPI *PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat);
USE_GL_FUNC(PGLFNVERTEXATTRIBIPOINTEREXTPROC, \
glVertexAttribIPointerEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNGETVERTEXATTRIBIIVEXTPROC, \
- glVertexAttribIivEXT, EXT_GPU_SHADER4, NULL) \
+ glGetVertexAttribIivEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNGETVERTEXATTRIBIUIVEXTPROC, \
- glVertexAttribIuivEXT, EXT_GPU_SHADER4, NULL) \
+ glGetVertexAttribIuivEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNUNIFORM1UIEXTPROC, \
glUniform1uiEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNUNIFORM2UIEXTPROC, \
--
1.7.8.6
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