[PATCH 2/5] wined3d: Fix some EXT_gpu_shader4 function names.

Henri Verbeet hverbeet at codeweavers.com
Sun Jul 22 07:59:53 CDT 2012


---
 dlls/wined3d/wined3d_gl.h |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index f01cdb3..2a67dff 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -4235,9 +4235,9 @@ typedef BOOL (WINAPI *PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat);
     USE_GL_FUNC(PGLFNVERTEXATTRIBIPOINTEREXTPROC, \
             glVertexAttribIPointerEXT,                  EXT_GPU_SHADER4,                NULL) \
     USE_GL_FUNC(PGLFNGETVERTEXATTRIBIIVEXTPROC, \
-            glVertexAttribIivEXT,                       EXT_GPU_SHADER4,                NULL) \
+            glGetVertexAttribIivEXT,                    EXT_GPU_SHADER4,                NULL) \
     USE_GL_FUNC(PGLFNGETVERTEXATTRIBIUIVEXTPROC, \
-            glVertexAttribIuivEXT,                      EXT_GPU_SHADER4,                NULL) \
+            glGetVertexAttribIuivEXT,                   EXT_GPU_SHADER4,                NULL) \
     USE_GL_FUNC(PGLFNUNIFORM1UIEXTPROC, \
             glUniform1uiEXT,                            EXT_GPU_SHADER4,                NULL) \
     USE_GL_FUNC(PGLFNUNIFORM2UIEXTPROC, \
-- 
1.7.8.6




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