[PATCH 3/6] wined3d: Get the list of GL extensions from wgl_driver.h.
Henri Verbeet
hverbeet at codeweavers.com
Tue Jul 24 04:32:24 CDT 2012
---
dlls/opengl32/make_opengl | 7 +
dlls/wined3d/directx.c | 5 +-
dlls/wined3d/wined3d_gl.h | 743 ---------------------------------------------
3 files changed, 9 insertions(+), 746 deletions(-)
diff --git a/dlls/opengl32/make_opengl b/dlls/opengl32/make_opengl
index fd5a264..bd1b097 100755
--- a/dlls/opengl32/make_opengl
+++ b/dlls/opengl32/make_opengl
@@ -812,6 +812,13 @@ foreach (sort keys %norm_functions)
}
print HEADER "\n\n";
+print HEADER "#define ALL_GL_EXT_FUNCS";
+foreach (sort keys %ext_functions)
+{
+ printf HEADER " \\\n USE_GL_FUNC(\%s)", $_;
+}
+print HEADER "\n\n";
+
print HEADER "extern struct opengl_funcs * CDECL __wine_get_wgl_driver( HDC hdc, UINT version );\n\n";
print HEADER "#endif /* __WINE_WGL_DRIVER_H */\n";
close HEADER;
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index f1c0978..4d993a4 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2317,9 +2317,8 @@ static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *
static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
{
-#define USE_GL_FUNC(type, pfn, ext_id, replace) gl_info->gl_ops.ext.p_##pfn = (void *)pwglGetProcAddress(#pfn);
- GL_EXT_FUNCS_GEN;
- WGL_EXT_FUNCS_GEN;
+#define USE_GL_FUNC(f) gl_info->gl_ops.ext.p_##f = (void *)pwglGetProcAddress(#f);
+ ALL_GL_EXT_FUNCS
#undef USE_GL_FUNC
}
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index 761629a..1ca32cc 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -3678,747 +3678,4 @@ typedef void (WINE_GLAPI *PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage,
/* WGL_WINE_pixel_format_passthrough */
typedef BOOL (WINAPI *PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat);
-#define GL_EXT_FUNCS_GEN \
- /* GL_APPLE_fence */ \
- USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, \
- glGenFencesAPPLE, APPLE_FENCE, NULL) \
- USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, \
- glDeleteFencesAPPLE, APPLE_FENCE, NULL) \
- USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, \
- glSetFenceAPPLE, APPLE_FENCE, NULL) \
- USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, \
- glTestFenceAPPLE, APPLE_FENCE, NULL) \
- USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, \
- glFinishFenceAPPLE, APPLE_FENCE, NULL) \
- USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, \
- glIsFenceAPPLE, APPLE_FENCE, NULL) \
- USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, \
- glTestObjectAPPLE, APPLE_FENCE, NULL) \
- USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, \
- glFinishObjectAPPLE, APPLE_FENCE, NULL) \
- /* GL_APPLE_flush_buffer_range */ \
- USE_GL_FUNC(PGLFNBUFFERPARAMETERIAPPLE, \
- glBufferParameteriAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \
- USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE, \
- glFlushMappedBufferRangeAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \
- /* GL_ARB_color_buffer_float */ \
- USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, \
- glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL) \
- /* GL_ARB_draw_buffers */ \
- USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, \
- glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL) \
- /* GL_ARB_draw_elements_base_vertex */ \
- USE_GL_FUNC(PGLFNDRAWELEMENTSBASEVERTEXPROC, \
- glDrawElementsBaseVertex, ARB_DRAW_ELEMENTS_BASE_VERTEX, NULL) \
- USE_GL_FUNC(PGLFNDRAWRANGEELEMENTSBASEVERTEXPROC, \
- glDrawRangeElementsBaseVertex, ARB_DRAW_ELEMENTS_BASE_VERTEX, NULL) \
- USE_GL_FUNC(PGLFNDRAWELEMENTSINSTANCEDBASEVERTEXPROC, \
- glDrawElementsInstancedBaseVertex, ARB_DRAW_ELEMENTS_BASE_VERTEX, NULL) \
- USE_GL_FUNC(PGLFNMULTIDRAWELEMENTSBASEVERTEXPROC, \
- glMultiDrawElementsBaseVertex, ARB_DRAW_ELEMENTS_BASE_VERTEX, NULL) \
- /* GL_ARB_framebuffer_object */ \
- USE_GL_FUNC(PGLFNGLISRENDERBUFFERPROC, \
- glIsRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLBINDRENDERBUFFERPROC, \
- glBindRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSPROC, \
- glDeleteRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSPROC, \
- glGenRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEPROC, \
- glRenderbufferStorage, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC, \
- glRenderbufferStorageMultisample, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVPROC, \
- glGetRenderbufferParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLISFRAMEBUFFERPROC, \
- glIsFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFERPROC, \
- glBindFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSPROC, \
- glDeleteFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSPROC, \
- glGenFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSPROC, \
- glCheckFramebufferStatus, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DPROC, \
- glFramebufferTexture1D, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DPROC, \
- glFramebufferTexture2D, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DPROC, \
- glFramebufferTexture3D, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURELAYERPROC, \
- glFramebufferTextureLayer, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFERPROC, \
- glFramebufferRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, \
- glGetFramebufferAttachmentParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFERPROC, \
- glBlitFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLGENERATEMIPMAPPROC, \
- glGenerateMipmap, ARB_FRAMEBUFFER_OBJECT, NULL) \
- /* GL_ARB_geometry_shader4 */ \
- USE_GL_FUNC(PGLFNPROGRAMPARAMETERIARBPROC, \
- glProgramParameteriARB, ARB_GEOMETRY_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREARBPROC, \
- glFramebufferTextureARB, ARB_GEOMETRY_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTURELAYERARBPROC, \
- glFramebufferTextureLayerARB, ARB_GEOMETRY_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREFACEARBPROC, \
- glFramebufferTextureFaceARB, ARB_GEOMETRY_SHADER4, NULL) \
- /* GL_ARB_map_buffer_range */ \
- USE_GL_FUNC(PGLFNMAPBUFFERRANGEPROC, \
- glMapBufferRange, ARB_MAP_BUFFER_RANGE, NULL) \
- USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEPROC, \
- glFlushMappedBufferRange, ARB_MAP_BUFFER_RANGE, NULL) \
- /* GL_ARB_multisample */ \
- USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, \
- glSampleCoverageARB, ARB_MULTISAMPLE, NULL) \
- /* GL_ARB_multitexture */ \
- USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, \
- glActiveTextureARB, ARB_MULTITEXTURE, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, \
- glClientActiveTextureARB, ARB_MULTITEXTURE, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, \
- glMultiTexCoord1fARB, ARB_MULTITEXTURE, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, \
- glMultiTexCoord1fvARB, ARB_MULTITEXTURE, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, \
- glMultiTexCoord2fARB, ARB_MULTITEXTURE, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, \
- glMultiTexCoord2fvARB, ARB_MULTITEXTURE, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, \
- glMultiTexCoord3fARB, ARB_MULTITEXTURE, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, \
- glMultiTexCoord3fvARB, ARB_MULTITEXTURE, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, \
- glMultiTexCoord4fARB, ARB_MULTITEXTURE, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, \
- glMultiTexCoord4fvARB, ARB_MULTITEXTURE, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, \
- glMultiTexCoord2svARB, ARB_MULTITEXTURE, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, \
- glMultiTexCoord4svARB, ARB_MULTITEXTURE, NULL) \
- /* GL_ARB_occlusion_query */ \
- USE_GL_FUNC(PGLFNGENQUERIESARBPROC, \
- glGenQueriesARB, ARB_OCCLUSION_QUERY, NULL) \
- USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, \
- glDeleteQueriesARB, ARB_OCCLUSION_QUERY, NULL) \
- USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, \
- glBeginQueryARB, ARB_OCCLUSION_QUERY, NULL) \
- USE_GL_FUNC(PGLFNENDQUERYARBPROC, \
- glEndQueryARB, ARB_OCCLUSION_QUERY, NULL) \
- USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, \
- glGetQueryObjectivARB, ARB_OCCLUSION_QUERY, NULL) \
- USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, \
- glGetQueryObjectuivARB, ARB_OCCLUSION_QUERY, NULL) \
- /* GL_ARB_point_parameters */ \
- USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, \
- glPointParameterfARB, ARB_POINT_PARAMETERS, NULL) \
- USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, \
- glPointParameterfvARB, ARB_POINT_PARAMETERS, NULL) \
- /* GL_ARB_provoking_vertex */ \
- USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXPROC, \
- glProvokingVertex, ARB_PROVOKING_VERTEX, NULL) \
- /* GL_ARB_shader_objects */ \
- USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, \
- glGetObjectParameterivARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, \
- glGetObjectParameterfvARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, \
- glGetUniformLocationARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, \
- glGetActiveUniformARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, \
- glUniform1iARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, \
- glUniform2iARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, \
- glUniform3iARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, \
- glUniform4iARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FARBPROC, \
- glUniform1fARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, \
- glUniform2fARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, \
- glUniform3fARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, \
- glUniform4fARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC, \
- glUniform1fvARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC, \
- glUniform2fvARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC, \
- glUniform3fvARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, \
- glUniform4fvARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, \
- glUniform1ivARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, \
- glUniform2ivARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, \
- glUniform3ivARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, \
- glUniform4ivARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, \
- glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, \
- glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, \
- glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, \
- glGetUniformfvARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, \
- glGetUniformivARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, \
- glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, \
- glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, \
- glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, \
- glShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, \
- glCompileShaderARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, \
- glCreateProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, \
- glAttachObjectARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, \
- glLinkProgramARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, \
- glDetachObjectARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, \
- glDeleteObjectARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, \
- glValidateProgramARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, \
- glGetAttachedObjectsARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, \
- glGetHandleARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, \
- glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, \
- glBindAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, \
- glGetAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \
- /* GL_ARB_sync */ \
- USE_GL_FUNC(PGLFNFENCESYNCPROC, \
- glFenceSync, ARB_SYNC, NULL) \
- USE_GL_FUNC(PGLFNISSYNCPROC, \
- glIsSync, ARB_SYNC, NULL) \
- USE_GL_FUNC(PGLFNDELETESYNCPROC, \
- glDeleteSync, ARB_SYNC, NULL) \
- USE_GL_FUNC(PGLFNCLIENTWAITSYNCPROC, \
- glClientWaitSync, ARB_SYNC, NULL) \
- USE_GL_FUNC(PGLFNWAITSYNCPROC, \
- glWaitSync, ARB_SYNC, NULL) \
- USE_GL_FUNC(PGLFNGETINTEGER64VPROC, \
- glGetInteger64v, ARB_SYNC, NULL) \
- USE_GL_FUNC(PGLFNGETSYNCIVPROC, \
- glGetSynciv, ARB_SYNC, NULL) \
- /* GL_ARB_texture_compression */ \
- USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, \
- glCompressedTexImage2DARB, ARB_TEXTURE_COMPRESSION, NULL) \
- USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, \
- glCompressedTexImage3DARB, ARB_TEXTURE_COMPRESSION, NULL) \
- USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, \
- glCompressedTexSubImage2DARB, ARB_TEXTURE_COMPRESSION, NULL) \
- USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, \
- glCompressedTexSubImage3DARB, ARB_TEXTURE_COMPRESSION, NULL) \
- USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, \
- glGetCompressedTexImageARB, ARB_TEXTURE_COMPRESSION, NULL) \
- /* GL_ARB_vertex_blend */ \
- USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, \
- glWeightPointerARB, ARB_VERTEX_BLEND, NULL) \
- USE_GL_FUNC(PGLFNGLWEIGHTBV, \
- glWeightbvARB, ARB_VERTEX_BLEND, NULL) \
- USE_GL_FUNC(PGLFNGLWEIGHTSV, \
- glWeightsvARB, ARB_VERTEX_BLEND, NULL) \
- USE_GL_FUNC(PGLFNGLWEIGHTIV, \
- glWeightivARB, ARB_VERTEX_BLEND, NULL) \
- USE_GL_FUNC(PGLFNGLWEIGHTFV, \
- glWeightfvARB, ARB_VERTEX_BLEND, NULL) \
- USE_GL_FUNC(PGLFNGLWEIGHTDV, \
- glWeightdvARB, ARB_VERTEX_BLEND, NULL) \
- USE_GL_FUNC(PGLFNGLWEIGHTUBV, \
- glWeightubvARB, ARB_VERTEX_BLEND, NULL) \
- USE_GL_FUNC(PGLFNGLWEIGHTUSV, \
- glWeightusvARB, ARB_VERTEX_BLEND, NULL) \
- USE_GL_FUNC(PGLFNGLWEIGHTUIV, \
- glWeightuivARB, ARB_VERTEX_BLEND, NULL) \
- USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, \
- glVertexBlendARB, ARB_VERTEX_BLEND, NULL) \
- /* GL_ARB_vertex_buffer_object */ \
- USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, \
- glBindBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, \
- glDeleteBuffersARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, \
- glGenBuffersARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNISBUFFERARBPROC, \
- glIsBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, \
- glBufferDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, \
- glBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, \
- glGetBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, \
- glMapBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, \
- glUnmapBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, \
- glGetBufferParameterivARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, \
- glGetBufferPointervARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
- /* GL_ARB_vertex_program */ \
- USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, \
- glGenProgramsARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, \
- glBindProgramARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, \
- glProgramStringARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, \
- glDeleteProgramsARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, \
- glProgramEnvParameter4fvARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC, \
- glProgramLocalParameter4fvARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, \
- glVertexAttribPointerARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, \
- glEnableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, \
- glDisableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, \
- glVertexAttrib1dARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, \
- glVertexAttrib1dvARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, \
- glVertexAttrib1fARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, \
- glVertexAttrib1fvARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, \
- glVertexAttrib1sARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, \
- glVertexAttrib1svARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, \
- glVertexAttrib2dARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, \
- glVertexAttrib2dvARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, \
- glVertexAttrib2fARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, \
- glVertexAttrib2fvARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, \
- glVertexAttrib2sARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, \
- glVertexAttrib2svARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, \
- glVertexAttrib3dARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, \
- glVertexAttrib3dvARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, \
- glVertexAttrib3fARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, \
- glVertexAttrib3fvARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, \
- glVertexAttrib3sARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, \
- glVertexAttrib3svARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, \
- glVertexAttrib4NbvARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, \
- glVertexAttrib4NivARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, \
- glVertexAttrib4NsvARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, \
- glVertexAttrib4NubARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, \
- glVertexAttrib4NubvARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, \
- glVertexAttrib4NuivARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, \
- glVertexAttrib4NusvARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, \
- glVertexAttrib4bvARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, \
- glVertexAttrib4dARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, \
- glVertexAttrib4dvARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, \
- glVertexAttrib4fARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, \
- glVertexAttrib4fvARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, \
- glVertexAttrib4ivARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, \
- glVertexAttrib4sARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, \
- glVertexAttrib4svARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, \
- glVertexAttrib4ubvARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, \
- glVertexAttrib4uivARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, \
- glVertexAttrib4usvARB, ARB_VERTEX_PROGRAM, NULL) \
- USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, \
- glGetProgramivARB, ARB_VERTEX_PROGRAM, NULL) \
- /* GL_ATI_fragment_shader */ \
- USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, \
- glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL) \
- USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, \
- glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
- USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, \
- glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
- USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, \
- glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
- USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, \
- glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
- USE_GL_FUNC(PGLFNPASSTEXCOORDATI, \
- glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL) \
- USE_GL_FUNC(PGLFNSAMPLEMAPATI, \
- glSampleMapATI, ATI_FRAGMENT_SHADER, NULL) \
- USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, \
- glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL) \
- USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, \
- glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL) \
- USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, \
- glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL) \
- USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, \
- glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL) \
- USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, \
- glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL) \
- USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, \
- glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL) \
- USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, \
- glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL) \
- /* GL_ATI_separate_stencil */ \
- USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, \
- glStencilOpSeparateATI, ATI_SEPARATE_STENCIL, NULL) \
- USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, \
- glStencilFuncSeparateATI, ATI_SEPARATE_STENCIL, NULL) \
- /* GL_EXT_blend_color */ \
- USE_GL_FUNC(PGLFNBLENDCOLOREXTPROC, \
- glBlendColorEXT, EXT_BLEND_COLOR, NULL) \
- /* GL_EXT_blend_equation_separate */ \
- USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC, \
- glBlendFuncSeparateEXT, EXT_BLEND_FUNC_SEPARATE, NULL) \
- /* GL_EXT_blend_func_separate */ \
- USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, \
- glBlendEquationSeparateEXT, EXT_BLEND_EQUATION_SEPARATE, NULL) \
- /* GL_EXT_blend_minmax */ \
- USE_GL_FUNC(PGLFNBLENDEQUATIONEXTPROC, \
- glBlendEquationEXT, EXT_BLEND_MINMAX, NULL) \
- /* GL_EXT_depth_bounds_test */ \
- USE_GL_FUNC(PGLFNDEPTHBOUNDSEXTPROC, \
- glDepthBoundsEXT, EXT_DEPTH_BOUNDS_TEST, NULL) \
- /* GL_EXT_draw_buffers2 */ \
- USE_GL_FUNC(PGLFNCOLORMASKINDEXEDEXTPROC, \
- glColorMaskIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
- USE_GL_FUNC(PGLFNGETBOOLEANINDEXEDVEXTPROC, \
- glGetBooleanIndexedvEXT, EXT_DRAW_BUFFERS2, NULL) \
- USE_GL_FUNC(PGLFNGETINTEGERINDEXEDVEXTPROC, \
- glGetIntegerIndexedvEXT, EXT_DRAW_BUFFERS2, NULL) \
- USE_GL_FUNC(PGLFNENABLEINDEXEDEXTPROC, \
- glEnableIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
- USE_GL_FUNC(PGLFNDISABLEINDEXEDEXTPROC, \
- glDisableIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
- USE_GL_FUNC(PGLFNISENABLEDINDEXEDEXTPROC, \
- glIsEnabledIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
- /* GL_EXT_fog_coord */ \
- USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, \
- glFogCoordfEXT, EXT_FOG_COORD, NULL) \
- USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, \
- glFogCoordfvEXT, EXT_FOG_COORD, NULL) \
- USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, \
- glFogCoorddEXT, EXT_FOG_COORD, NULL) \
- USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, \
- glFogCoorddvEXT, EXT_FOG_COORD, NULL) \
- USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, \
- glFogCoordPointerEXT, EXT_FOG_COORD, NULL) \
- /* GL_EXT_framebuffer_blit */ \
- USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, \
- glBlitFramebufferEXT, EXT_FRAMEBUFFER_BLIT, NULL) \
- /* GL_EXT_framebuffer_multisample */ \
- USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, \
- glRenderbufferStorageMultisampleEXT, EXT_FRAMEBUFFER_MULTISAMPLE, NULL) \
- /* GL_EXT_framebuffer_object */ \
- USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, \
- glIsRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, \
- glBindRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, \
- glDeleteRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, \
- glGenRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, \
- glRenderbufferStorageEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, \
- glIsFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, \
- glBindFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, \
- glDeleteFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, \
- glGenFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, \
- glCheckFramebufferStatusEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, \
- glFramebufferTexture1DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, \
- glFramebufferTexture2DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, \
- glFramebufferTexture3DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, \
- glFramebufferRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, \
- glGenerateMipmapEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, \
- glGetRenderbufferParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
- USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, \
- glGetFramebufferAttachmentParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
- /* GL_EXT_gpu_program_parameters */ \
- USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, \
- glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \
- USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, \
- glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \
- /* GL_EXT_gpu_shader4 */\
- USE_GL_FUNC(PGLFNVERTEXATTRIBI1IEXTPROC, \
- glVertexAttribI1iEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI2IEXTPROC, \
- glVertexAttribI2iEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI3IEXTPROC, \
- glVertexAttribI3iEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI4IEXTPROC, \
- glVertexAttribI4iEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIEXTPROC, \
- glVertexAttribI1uiEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIEXTPROC, \
- glVertexAttribI2uiEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIEXTPROC, \
- glVertexAttribI3uiEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIEXTPROC, \
- glVertexAttribI4uiEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI1IVEXTPROC, \
- glVertexAttribI1ivEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI2IVEXTPROC, \
- glVertexAttribI2ivEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI3IVEXTPROC, \
- glVertexAttribI3ivEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI4IVEXTPROC, \
- glVertexAttribI4ivEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIVEXTPROC, \
- glVertexAttribI1uivEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIVEXTPROC, \
- glVertexAttribI2uivEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIVEXTPROC, \
- glVertexAttribI3uivEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIVEXTPROC, \
- glVertexAttribI4uivEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI4BVEXTPROC, \
- glVertexAttribI4bvEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI4SVEXTPROC, \
- glVertexAttribI4svEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI4UBVEXTPROC, \
- glVertexAttribI4ubvEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBI4USVEXTPROC, \
- glVertexAttribI4usvEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBIPOINTEREXTPROC, \
- glVertexAttribIPointerEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNGETVERTEXATTRIBIIVEXTPROC, \
- glGetVertexAttribIivEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNGETVERTEXATTRIBIUIVEXTPROC, \
- glGetVertexAttribIuivEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNUNIFORM1UIEXTPROC, \
- glUniform1uiEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNUNIFORM2UIEXTPROC, \
- glUniform2uiEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNUNIFORM3UIEXTPROC, \
- glUniform3uiEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNUNIFORM4UIEXTPROC, \
- glUniform4uiEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNUNIFORM1UIVEXTPROC, \
- glUniform1uivEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNUNIFORM2UIVEXTPROC, \
- glUniform2uivEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNUNIFORM3UIVEXTPROC, \
- glUniform3uivEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNUNIFORM4UIVEXTPROC, \
- glUniform4uivEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNGETUNIFORMUIVEXTPROC, \
- glGetUniformuivEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNBINDFRAGDATALOCATIONEXTPROC, \
- glBindFragDataLocationEXT, EXT_GPU_SHADER4, NULL) \
- USE_GL_FUNC(PGLFNGETFRAGDATALOCATIONEXTPROC, \
- glGetFragDataLocationEXT, EXT_GPU_SHADER4, NULL) \
- /* GL_EXT_paletted_texture */ \
- USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, \
- glColorTableEXT, EXT_PALETTED_TEXTURE, NULL) \
- /* GL_EXT_point_parameters */ \
- USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, \
- glPointParameterfEXT, EXT_POINT_PARAMETERS, NULL) \
- USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, \
- glPointParameterfvEXT, EXT_POINT_PARAMETERS, NULL) \
- /* GL_EXT_provoking_vertex */ \
- USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXEXTPROC, \
- glProvokingVertexEXT, EXT_PROVOKING_VERTEX, NULL) \
- /* GL_EXT_secondary_color */ \
- USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, \
- glSecondaryColor3ubEXT, EXT_SECONDARY_COLOR, NULL) \
- USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBVEXTPROC, \
- glSecondaryColor3ubvEXT, EXT_SECONDARY_COLOR, NULL) \
- USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, \
- glSecondaryColor3fEXT, EXT_SECONDARY_COLOR, NULL) \
- USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, \
- glSecondaryColor3fvEXT, EXT_SECONDARY_COLOR, NULL) \
- USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, \
- glSecondaryColorPointerEXT, EXT_SECONDARY_COLOR, NULL) \
- /* GL_EXT_stencil_two_side */ \
- USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, \
- glActiveStencilFaceEXT, EXT_STENCIL_TWO_SIDE, NULL) \
- /* GL_EXT_texture3D */ \
- USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, \
- glTexImage3DEXT, EXT_TEXTURE3D, glTexImage3D) \
- USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, \
- glTexSubImage3DEXT, EXT_TEXTURE3D, glTexSubImage3D) \
- /* GL_NV_fence */ \
- USE_GL_FUNC(PGLFNGENFENCESNVPROC, \
- glGenFencesNV, NV_FENCE, NULL) \
- USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, \
- glDeleteFencesNV, NV_FENCE, NULL) \
- USE_GL_FUNC(PGLFNSETFENCENVPROC, \
- glSetFenceNV, NV_FENCE, NULL) \
- USE_GL_FUNC(PGLFNTESTFENCENVPROC, \
- glTestFenceNV, NV_FENCE, NULL) \
- USE_GL_FUNC(PGLFNFINISHFENCENVPROC, \
- glFinishFenceNV, NV_FENCE, NULL) \
- USE_GL_FUNC(PGLFNISFENCENVPROC, \
- glIsFenceNV, NV_FENCE, NULL) \
- USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, \
- glGetFenceivNV, NV_FENCE, NULL) \
- /* GL_NV_half_float */ \
- USE_GL_FUNC(PGLFNVERTEX2HNVPROC, \
- glVertex2hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEX2HVNVPROC, \
- glVertex2hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEX3HNVPROC, \
- glVertex3hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEX3HVNVPROC, \
- glVertex3hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEX4HNVPROC, \
- glVertex4hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEX4HVNVPROC, \
- glVertex4hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNNORMAL3HNVPROC, \
- glNormal3hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNNORMAL3HVNVPROC, \
- glNormal3hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNCOLOR3HNVPROC, \
- glColor3hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNCOLOR3HVNVPROC, \
- glColor3hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNCOLOR4HNVPROC, \
- glColor4hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNCOLOR4HVNVPROC, \
- glColor4hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC, \
- glTexCoord1hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC, \
- glTexCoord1hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC, \
- glTexCoord2hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC, \
- glTexCoord2hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC, \
- glTexCoord3hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC, \
- glTexCoord3hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC, \
- glTexCoord4hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC, \
- glTexCoord4hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC, \
- glMultiTexCoord1hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC, \
- glMultiTexCoord1hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC, \
- glMultiTexCoord2hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC, \
- glMultiTexCoord2hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC, \
- glMultiTexCoord3hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC, \
- glMultiTexCoord3hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC, \
- glMultiTexCoord4hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC, \
- glMultiTexCoord4hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNFOGCOORDHNVPROC, \
- glFogCoordhNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC, \
- glFogCoordhvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC, \
- glSecondaryColor3hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC, \
- glSecondaryColor3hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC, \
- glVertexWeighthNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC, \
- glVertexWeighthvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC, \
- glVertexAttrib1hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC, \
- glVertexAttrib1hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC, \
- glVertexAttrib2hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC, \
- glVertexAttrib2hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC, \
- glVertexAttrib3hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC, \
- glVertexAttrib3hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC, \
- glVertexAttrib4hNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC, \
- glVertexAttrib4hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC, \
- glVertexAttribs1hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC, \
- glVertexAttribs2hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC, \
- glVertexAttribs3hvNV, NV_HALF_FLOAT, NULL) \
- USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, \
- glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL) \
- /* GL_NV_point_sprite */ \
- USE_GL_FUNC(PGLFNPOINTPARAMETERIVNVPROC, \
- glPointParameterivNV, NV_POINT_SPRITE, glPointParameteriv) \
- USE_GL_FUNC(PGLFNPOINTPARAMETERINVPROC, \
- glPointParameteriNV, NV_POINT_SPRITE, glPointParameteri) \
- /* GL_NV_register_combiners */ \
- USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, \
- glCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \
- USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, \
- glCombinerOutputNV, NV_REGISTER_COMBINERS, NULL) \
- USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, \
- glCombinerParameterfNV, NV_REGISTER_COMBINERS, NULL) \
- USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, \
- glCombinerParameterfvNV, NV_REGISTER_COMBINERS, NULL) \
- USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, \
- glCombinerParameteriNV, NV_REGISTER_COMBINERS, NULL) \
- USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, \
- glCombinerParameterivNV, NV_REGISTER_COMBINERS, NULL) \
- USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, \
- glFinalCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \
-
-#define WGL_EXT_FUNCS_GEN \
- USE_GL_FUNC(PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \
- USE_GL_FUNC(PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \
- USE_GL_FUNC(PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \
- USE_GL_FUNC(PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \
- USE_GL_FUNC(PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL) \
- USE_GL_FUNC(PFNWGLSWAPINTERVALEXTPROC, wglSwapIntervalEXT, 0, NULL)
-
#endif /* __WINE_WINED3D_GL */
--
1.7.8.6
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