[1/5] d3dx9/tests: Clean up device state after tests.

Józef Kucia joseph.kucia at gmail.com
Tue Jul 31 08:26:37 CDT 2012


---
 dlls/d3dx9_36/tests/core.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dx9_36/tests/core.c b/dlls/d3dx9_36/tests/core.c
index cb5c7ec..eb1e769 100644
--- a/dlls/d3dx9_36/tests/core.c
+++ b/dlls/d3dx9_36/tests/core.c
@@ -927,6 +927,8 @@ static void test_ID3DXRenderToSurface_device_state(IDirect3DDevice9 *device)
         compare_device_state(&current_state, &pre_state, FALSE);
         release_device_state(&current_state);
 
+        check_release((IUnknown *)render, 0);
+
         /* if EndScene isn't called, the device state isn't restored */
         hr = retrieve_device_state(device, &current_state);
         ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
@@ -936,7 +938,7 @@ static void test_ID3DXRenderToSurface_device_state(IDirect3DDevice9 *device)
         hr = apply_device_state(device, &pre_state);
         ok(SUCCEEDED(hr), "Failed to restore previous device state\n");
 
-        check_release((IUnknown *)render, 0);
+        IDirect3DDevice9_EndScene(device);
     }
 
     release_device_state(&pre_state);
-- 
1.7.8.6




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