[1/5] d3dx9/tests: Clean up device state after tests.
Józef Kucia
joseph.kucia at gmail.com
Tue Jul 31 08:26:37 CDT 2012
---
dlls/d3dx9_36/tests/core.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dx9_36/tests/core.c b/dlls/d3dx9_36/tests/core.c
index cb5c7ec..eb1e769 100644
--- a/dlls/d3dx9_36/tests/core.c
+++ b/dlls/d3dx9_36/tests/core.c
@@ -927,6 +927,8 @@ static void test_ID3DXRenderToSurface_device_state(IDirect3DDevice9 *device)
compare_device_state(¤t_state, &pre_state, FALSE);
release_device_state(¤t_state);
+ check_release((IUnknown *)render, 0);
+
/* if EndScene isn't called, the device state isn't restored */
hr = retrieve_device_state(device, ¤t_state);
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
@@ -936,7 +938,7 @@ static void test_ID3DXRenderToSurface_device_state(IDirect3DDevice9 *device)
hr = apply_device_state(device, &pre_state);
ok(SUCCEEDED(hr), "Failed to restore previous device state\n");
- check_release((IUnknown *)render, 0);
+ IDirect3DDevice9_EndScene(device);
}
release_device_state(&pre_state);
--
1.7.8.6
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