[PATCH 3/5] d3drm: Load mesh color to mesh builder.
Christian Costa
titan.costa at gmail.com
Mon Jun 4 12:30:49 CDT 2012
---
dlls/d3drm/meshbuilder.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index c46b1a0..fdab66f 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -1273,6 +1273,8 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3* iface, LPDIRECTXFILEDATA pData)
values = (float*)ptr;
+ IDirect3DRMMeshBuilder3_SetColorRGB(iface, values[0], values [1], values[2]); /* Alpha ignored */
+
IDirect3DRMMaterial2_SetAmbient(material, values[0], values [1], values[2]); /* Alpha ignored */
IDirect3DRMMaterial2_SetPower(material, values[4]);
IDirect3DRMMaterial2_SetSpecular(material, values[5], values[6], values[7]);
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