[PATCH 5/5] d3drm: Pass mesh builder color to newly created mesh.

Christian Costa titan.costa at gmail.com
Mon Jun 4 12:31:08 CDT 2012


---
 dlls/d3drm/meshbuilder.c |    2 ++
 dlls/d3drm/tests/d3drm.c |    2 +-
 2 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index dabea1f..f3f00c1 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -2022,6 +2022,8 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_CreateMesh(IDirect3DRMMeshBuil
             }
         }
         if (SUCCEEDED(hr))
+            hr = IDirect3DRMMesh_SetGroupColor(*mesh, 0, This->color);
+        if (SUCCEEDED(hr))
             hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, 0, (LPDIRECT3DRMMATERIAL)This->material);
         if (FAILED(hr))
             IDirect3DRMMesh_Release(*mesh);
diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
index 76b8e1f..0d8c313 100644
--- a/dlls/d3drm/tests/d3drm.c
+++ b/dlls/d3drm/tests/d3drm.c
@@ -370,7 +370,7 @@ static void test_MeshBuilder(void)
         todo_wine ok(nb_face_vertices == 3, "Wrong number of vertices per face %u (must be 3)\n", nb_face_vertices);
         todo_wine ok(data_size == 3, "Wrong number of face data bytes %u (must be 3)\n", data_size);
         color = IDirect3DRMMesh_GetGroupColor(mesh, 0);
-        todo_wine ok(color == 0xff00ff00, "Wrong color returned %#x instead of %#x\n", color, 0xff00ff00);
+        ok(color == 0xff00ff00, "Wrong color returned %#x instead of %#x\n", color, 0xff00ff00);
         hr = IDirect3DRMMesh_GetGroupTexture(mesh, 0, &texture);
         ok(hr == D3DRM_OK, "GetCroupTexture failed returning hr = %x\n", hr);
         ok(texture == NULL, "No texture should be present\n");




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