[PATCH 3/5] d3drm: Handle texture associated with the materail when loading a mesh.

Christian Costa titan.costa at gmail.com
Tue Jun 5 15:45:26 CDT 2012


---
 dlls/d3drm/meshbuilder.c |   37 +++++++++++++++++++++++++++++++++++++
 1 files changed, 37 insertions(+), 0 deletions(-)

diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index 106cf83..e0a7d03 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -1248,6 +1248,7 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3* iface, LPDIRECTXFILEDATA pData)
                 LPDIRECTXFILEDATA data;
                 LPDIRECTXFILEDATAREFERENCE reference;
                 LPDIRECT3DRMMATERIAL2 material;
+                LPDIRECTXFILEOBJECT material_child;
 
                 hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileData, (void **)&data);
                 if (FAILED(hr))
@@ -1290,6 +1291,42 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3* iface, LPDIRECTXFILEDATA pData)
 
                 This->material = material;
 
+                hr = IDirectXFileData_GetNextObject(data, &material_child);
+                if (hr == S_OK)
+                {
+                    LPDIRECTXFILEDATA data;
+                    LPDIRECT3DRMTEXTURE3 texture;
+
+                    hr = IDirectXFileObject_QueryInterface(material_child, &IID_IDirectXFileData, (void **)&data);
+                    if (FAILED(hr))
+                    {
+                        LPDIRECTXFILEDATAREFERENCE reference;
+
+                        hr = IDirectXFileObject_QueryInterface(material_child, &IID_IDirectXFileDataReference, (void **)&reference);
+                        if (FAILED(hr))
+                            goto end;
+
+                        hr = IDirectXFileDataReference_Resolve(reference, &data);
+                        IDirectXFileDataReference_Release(reference);
+                        if (FAILED(hr))
+                            goto end;
+                    }
+
+                    hr = Direct3DRMTexture_create(&IID_IDirect3DRMTexture3, (LPUNKNOWN*)&texture);
+                    if (FAILED(hr))
+                    {
+                        IDirectXFileData_Release(data);
+                        goto end;
+                    }
+
+                    This->texture = texture;
+                }
+                else if (hr != DXFILEERR_NOMOREOBJECTS)
+                {
+                    goto end;
+                }
+                hr = S_OK; 
+
                 IDirectXFileData_Release(data);
                 i++;
             }




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