[PATCH 4/5] d3drm: Free all mesh resources when releasing mesh object.
Christian Costa
titan.costa at gmail.com
Fri Jun 8 08:38:51 CDT 2012
---
dlls/d3drm/meshbuilder.c | 7 +++++++
1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index 043f395..c545e69 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -2491,7 +2491,14 @@ static ULONG WINAPI IDirect3DRMMeshImpl_Release(IDirect3DRMMesh* iface)
int i;
for (i = 0; i < This->nb_groups; i++)
+ {
HeapFree(GetProcessHeap(), 0, This->groups[i].vertices);
+ HeapFree(GetProcessHeap(), 0, This->groups[i].face_data);
+ if (This->groups[i].material)
+ IDirect3DRMMaterial2_Release(This->groups[i].material);
+ if (This->groups[i].texture)
+ IDirect3DRMTexture3_Release(This->groups[i].texture);
+ }
HeapFree(GetProcessHeap(), 0, This->groups);
HeapFree(GetProcessHeap(), 0, This);
}
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