wined3d: Avoid sizeof on structs with variable length arrays.
Michael Stefaniuc
mstefani at redhat.de
Wed Jun 13 03:41:30 CDT 2012
---
SHA1 for wined3d_main.o doesn't changes.
dlls/wined3d/wined3d_main.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 08d1554..526c749 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -96,7 +96,7 @@ struct wined3d * CDECL wined3d_create(UINT version, DWORD flags)
struct wined3d *object;
HRESULT hr;
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, FIELD_OFFSET(struct wined3d, adapters[1]));
if (!object)
{
ERR("Failed to allocate wined3d object memory.\n");
--
1.7.7.6
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