[3/3] d3dx9/tests: Add tests for ID3DXFont::GetGlyphData.
Józef Kucia
joseph.kucia at gmail.com
Mon Jun 18 18:15:38 CDT 2012
---
dlls/d3dx9_36/tests/core.c | 117 ++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 117 insertions(+), 0 deletions(-)
diff --git a/dlls/d3dx9_36/tests/core.c b/dlls/d3dx9_36/tests/core.c
index aa848b5..cb5c7ec 100644
--- a/dlls/d3dx9_36/tests/core.c
+++ b/dlls/d3dx9_36/tests/core.c
@@ -309,6 +309,18 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
ID3DXFont *font;
HRESULT hr;
int ref;
+ int i;
+ static const struct {
+ INT font_height;
+ UINT expected_size;
+ DWORD expected_levels;
+ } texture_tests[] = {
+ { 6, 128, 4 },
+ { 8, 128, 4 },
+ { 10, 256, 5 },
+ { 12, 256, 5 },
+ { 72, 256, 8 }
+ };
/* D3DXCreateFont */
@@ -475,6 +487,111 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
check_release((IUnknown*)font, 0);
} else skip("Failed to create a ID3DXFont object\n");
+
+
+ /* ID3DXFont_GetGlyphData, ID3DXFont_PreloadGlyphs, ID3DXFont_PreloadCharacters */
+ hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
+ if(SUCCEEDED(hr)) {
+ char c;
+ HDC hdc;
+ DWORD ret;
+ HRESULT hr;
+ RECT blackbox;
+ POINT cellinc;
+ IDirect3DTexture9 *texture;
+
+ hdc = ID3DXFont_GetDC(font);
+
+ todo_wine {
+ hr = ID3DXFont_GetGlyphData(font, 0, NULL, &blackbox, &cellinc);
+ ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXFont_GetGlyphData(font, 0, &texture, NULL, &cellinc);
+ if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1);
+ ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXFont_GetGlyphData(font, 0, &texture, &blackbox, NULL);
+ if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1);
+ ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
+
+ hr = ID3DXFont_PreloadCharacters(font, 'b', 'a');
+ ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXFont_PreloadGlyphs(font, 1, 0);
+ ok(hr == D3D_OK, "ID3DXFont_PreloadGlyphs returned %#x, expected %#x\n", hr, D3D_OK);
+
+ hr = ID3DXFont_PreloadCharacters(font, 'a', 'a');
+ ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK);
+ }
+
+ for(c = 'b'; c <= 'z'; c++) {
+ WORD glyph;
+
+ ret = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0);
+ ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n");
+
+ hr = ID3DXFont_GetGlyphData(font, glyph, &texture, &blackbox, &cellinc);
+ todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
+ if(SUCCEEDED(hr)) {
+ DWORD levels;
+ D3DSURFACE_DESC desc;
+
+ levels = IDirect3DTexture9_GetLevelCount(texture);
+ ok(levels == 5, "Got levels %u, expected %u\n", levels, 5);
+ hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
+ ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc failed\n");
+ ok(desc.Format == D3DFMT_A8R8G8B8, "Got format %#x, expected %#x\n", desc.Format, D3DFMT_A8R8G8B8);
+ ok(desc.Usage == 0, "Got usage %#x, expected %#x\n", desc.Usage, 0);
+ ok(desc.Width == 256, "Got width %u, expected %u\n", desc.Width, 256);
+ ok(desc.Height == 256, "Got height %u, expected %u\n", desc.Height, 256);
+ ok(desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected %u\n", desc.Pool, D3DPOOL_MANAGED);
+
+ check_release((IUnknown*)texture, 1);
+ }
+ }
+
+ hr = ID3DXFont_PreloadCharacters(font, 'a', 'z');
+ todo_wine ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK);
+
+ check_release((IUnknown*)font, 0);
+ } else skip("Failed to create a ID3DXFont object\n");
+
+ for(i = 0; i < sizeof(texture_tests) / sizeof(texture_tests[0]); i++) {
+ HDC hdc;
+ DWORD ret;
+ HRESULT hr;
+ WORD glyph;
+ char c = 'a';
+ IDirect3DTexture9 *texture;
+
+ hr = D3DXCreateFontA(device, texture_tests[i].font_height, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
+ if(FAILED(hr)) {
+ skip("Failed to create a ID3DXFont object\n");
+ continue;
+ }
+
+ hdc = ID3DXFont_GetDC(font);
+
+ ret = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0);
+ ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n");
+
+ hr = ID3DXFont_GetGlyphData(font, glyph, &texture, NULL, NULL);
+ todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
+ if(SUCCEEDED(hr)) {
+ DWORD levels;
+ D3DSURFACE_DESC desc;
+
+ levels = IDirect3DTexture9_GetLevelCount(texture);
+ ok(levels == texture_tests[i].expected_levels, "Got levels %u, expected %u\n", levels, texture_tests[i].expected_levels);
+ hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
+ ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc failed\n");
+ ok(desc.Format == D3DFMT_A8R8G8B8, "Got format %#x, expected %#x\n", desc.Format, D3DFMT_A8R8G8B8);
+ ok(desc.Usage == 0, "Got usage %#x, expected %#x\n", desc.Usage, 0);
+ ok(desc.Width == texture_tests[i].expected_size, "Got width %u, expected %u\n", desc.Width, texture_tests[i].expected_size);
+ ok(desc.Height == texture_tests[i].expected_size, "Got height %u, expected %u\n", desc.Height, texture_tests[i].expected_size);
+ ok(desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected %u\n", desc.Pool, D3DPOOL_MANAGED);
+
+ IDirect3DTexture9_Release(texture);
+ }
+ ID3DXFont_Release(font);
+ }
}
static void test_D3DXCreateRenderToSurface(IDirect3DDevice9 *device)
--
1.7.8.6
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