[PATCH 5/5] ddraw: Use wined3d_get_adapter_display_mode() in d3d_device2_EnumTextureFormats().

Henri Verbeet hverbeet at codeweavers.com
Thu Jun 21 12:35:35 CDT 2012


---
 dlls/ddraw/device.c |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index aa16757..3179d02 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -1198,8 +1198,7 @@ static HRESULT WINAPI d3d_device2_EnumTextureFormats(IDirect3DDevice2 *iface,
     wined3d_mutex_lock();
 
     memset(&mode, 0, sizeof(mode));
-    hr = wined3d_device_get_display_mode(device->ddraw->wined3d_device, 0, &mode);
-    if (FAILED(hr))
+    if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
     {
         wined3d_mutex_unlock();
         WARN("Cannot get the current adapter format\n");
-- 
1.7.3.4




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