[PATCH 4/5] wined3d: Only store a different screen format if it's explicitly changed through wined3d.
Henri Verbeet
hverbeet at codeweavers.com
Fri Jun 22 08:57:30 CDT 2012
---
dlls/wined3d/device.c | 11 -----------
1 files changed, 0 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 49b1efb..4c3282c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5678,7 +5678,6 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
{
struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
const struct fragment_pipeline *fragment_pipeline;
- struct wined3d_display_mode mode;
struct shader_caps shader_caps;
struct fragment_caps ffp_caps;
unsigned int i;
@@ -5693,16 +5692,6 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
list_init(&device->shaders);
device->surface_alignment = surface_alignment;
- /* Get the initial screen setup for ddraw. */
- hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode);
- if (FAILED(hr))
- {
- ERR("Failed to get the adapter's display mode, hr %#x.\n", hr);
- wined3d_decref(device->wined3d);
- return hr;
- }
- adapter->screen_format = mode.format_id;
-
/* Save the creation parameters. */
device->create_parms.adapter_idx = adapter_idx;
device->create_parms.device_type = device_type;
--
1.7.3.4
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