[PATCH 4/5] wined3d: Only unset the onscreen depth / stencil buffer once in wined3d_device_reset().

Henri Verbeet hverbeet at codeweavers.com
Tue Jun 26 08:32:09 CDT 2012


---
 dlls/wined3d/device.c |    6 ------
 1 files changed, 0 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ed1ebbd..cae76ff 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5289,12 +5289,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
         }
     }
 
-    if (device->onscreen_depth_stencil)
-    {
-        wined3d_surface_decref(device->onscreen_depth_stencil);
-        device->onscreen_depth_stencil = NULL;
-    }
-
     /* Reset the depth stencil */
     if (swapchain_desc->enable_auto_depth_stencil)
         wined3d_device_set_depth_stencil(device, device->auto_depth_stencil);
-- 
1.7.3.4




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