[2/5] d3dx9/tests: Add tests for D3DXLoadVolumeFromMemory.

Józef Kucia joseph.kucia at gmail.com
Wed Jun 27 16:17:07 CDT 2012


---
 dlls/d3dx9_36/tests/Makefile.in |    3 +-
 dlls/d3dx9_36/tests/volume.c    |  183 +++++++++++++++++++++++++++++++++++++++
 2 files changed, 185 insertions(+), 1 deletions(-)
 create mode 100644 dlls/d3dx9_36/tests/volume.c

diff --git a/dlls/d3dx9_36/tests/Makefile.in b/dlls/d3dx9_36/tests/Makefile.in
index fe4e587..5384705 100644
--- a/dlls/d3dx9_36/tests/Makefile.in
+++ b/dlls/d3dx9_36/tests/Makefile.in
@@ -10,7 +10,8 @@ C_SRCS = \
 	mesh.c \
 	shader.c \
 	surface.c \
-	texture.c
+	texture.c \
+	volume.c
 
 RC_SRCS = rsrc.rc
 
diff --git a/dlls/d3dx9_36/tests/volume.c b/dlls/d3dx9_36/tests/volume.c
new file mode 100644
index 0000000..bd67542
--- /dev/null
+++ b/dlls/d3dx9_36/tests/volume.c
@@ -0,0 +1,183 @@
+/*
+ * Tests for the D3DX9 volume functions
+ *
+ * Copyright 2012 Józef Kucia
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#define COBJMACROS
+#include "wine/test.h"
+#include "d3dx9tex.h"
+
+#define check_pixel_4bpp(box, x, y, z, color) _check_pixel_4bpp(__LINE__, box, x, y, z, color)
+static inline void _check_pixel_4bpp(unsigned int line, const D3DLOCKED_BOX *box, int x, int y, int z, DWORD expected_color)
+{
+   DWORD color = ((DWORD *)box->pBits)[x + (y * box->RowPitch + z * box->SlicePitch) / 4];
+   ok_(__FILE__, line)(color == expected_color, "Got color 0x%08x, expected 0x%08x\n", color, expected_color);
+}
+
+static inline void set_box(D3DBOX *box, UINT left, UINT top, UINT right, UINT bottom, UINT front, UINT back)
+{
+    box->Left = left;
+    box->Top = top;
+    box->Right = right;
+    box->Bottom = bottom;
+    box->Front = front;
+    box->Back = back;
+}
+
+static void test_D3DXLoadVolumeFromMemory(IDirect3DDevice9 *device)
+{
+    int i;
+    HRESULT hr;
+    D3DBOX src_box, dst_box;
+    D3DLOCKED_BOX locked_box;
+    IDirect3DVolume9 *volume;
+    IDirect3DVolumeTexture9 *volume_texture;
+    const DWORD pixels[] = { 0xc3394cf0, 0x235ae892, 0x09b197fd, 0x8dc32bf6,
+                             0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
+                             0x00000000, 0x00000000, 0x00000000, 0xffffffff,
+                             0xffffffff, 0x00000000, 0xffffffff, 0x00000000 };
+
+    hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
+            &volume_texture, NULL);
+    if (FAILED(hr))
+    {
+        skip("Failed to create volume texture\n");
+        return;
+    }
+
+    IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);
+
+    set_box(&src_box, 0, 0, 4, 1, 0, 4);
+    set_box(&dst_box, 0, 0, 4, 1, 0, 4);
+
+    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
+    ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
+
+    IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
+    for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, 0, i / 4, pixels[i]);
+    IDirect3DVolume9_UnlockBox(volume);
+
+    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_UNKNOWN, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
+    ok(hr == E_FAIL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, E_FAIL);
+
+    hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
+    todo_wine ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
+
+    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, NULL, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
+    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+
+    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, NULL, D3DX_DEFAULT, 0);
+    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+
+    set_box(&src_box, 0, 0, 4, 4, 0, 1);
+    set_box(&dst_box, 0, 0, 4, 4, 0, 1);
+    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_DEFAULT, 0);
+    ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
+
+    IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
+    for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]);
+    IDirect3DVolume9_UnlockBox(volume);
+
+    set_box(&src_box, 0, 0, 4, 1, 0, 4);
+
+    set_box(&dst_box, -1, -1, 3, 0, 0, 4);
+    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
+    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+
+    set_box(&dst_box, 254, 254, 258, 255, 0, 4);
+    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
+    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+
+    set_box(&dst_box, 4, 1, 0, 0, 0, 4);
+    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
+    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+
+    set_box(&dst_box, 0, 0, 0, 0, 0, 0);
+    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
+    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+
+    set_box(&dst_box, 0, 0, 0, 0, 0, 1);
+    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
+    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+
+    set_box(&dst_box, 300, 300, 300, 300, 0, 0);
+    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
+    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+
+    IDirect3DVolume9_Release(volume);
+    IDirect3DVolumeTexture9_Release(volume_texture);
+
+    hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
+            &volume_texture, NULL);
+    if (FAILED(hr))
+    {
+        skip("Failed to create volume texture\n");
+        return;
+    }
+
+    IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);
+
+    set_box(&src_box, 0, 0, 4, 1, 0, 4);
+    set_box(&dst_box, 0, 0, 4, 1, 0, 4);
+    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
+    todo_wine ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+
+    IDirect3DVolume9_Release(volume);
+    IDirect3DVolumeTexture9_Release(volume_texture);
+}
+
+START_TEST(volume)
+{
+    HWND wnd;
+    IDirect3D9 *d3d;
+    IDirect3DDevice9 *device;
+    D3DPRESENT_PARAMETERS d3dpp;
+    HRESULT hr;
+
+    wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
+    if (!wnd)
+    {
+        skip("Couldn't create application window\n");
+        return;
+    }
+    d3d = Direct3DCreate9(D3D_SDK_VERSION);
+    if (!d3d)
+    {
+        skip("Couldn't create IDirect3D9 object\n");
+        DestroyWindow(wnd);
+        return;
+    }
+
+    ZeroMemory(&d3dpp, sizeof(d3dpp));
+    d3dpp.Windowed   = TRUE;
+    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+    hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
+    if(FAILED(hr))
+    {
+        skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
+        IDirect3D9_Release(d3d);
+        DestroyWindow(wnd);
+        return;
+    }
+
+    test_D3DXLoadVolumeFromMemory(device);
+
+    IDirect3DDevice9_Release(device);
+    IDirect3D9_Release(d3d);
+    DestroyWindow(wnd);
+}
-- 
1.7.8.6




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