[PATCH 1/5] wined3d: Avoid a useless call to wined3d_get_adapter_mode_count() in wined3d_enum_adapter_modes().

Henri Verbeet hverbeet at codeweavers.com
Thu Jun 28 06:11:10 CDT 2012


---
 dlls/wined3d/directx.c |   19 ++++++++-----------
 1 files changed, 8 insertions(+), 11 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index f576b33..2232efd 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2942,12 +2942,8 @@ HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT ada
     TRACE("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
             wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
 
-    /* Validate the parameters as much as possible */
-    if (!mode || adapter_idx >= wined3d->adapter_count
-            || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
-    {
+    if (!mode || adapter_idx >= wined3d->adapter_count)
         return WINED3DERR_INVALIDCALL;
-    }
 
     /* TODO: Store modes per adapter and read it from the adapter structure */
     if (!adapter_idx)
@@ -2965,8 +2961,14 @@ HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT ada
         /* If we are filtering to a specific format (D3D9), then need to skip
            all unrelated modes, but if mode is irrelevant (D3D8), then we can
            just count through the ones with valid bit depths */
-        while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
+        while (i <= mode_idx)
         {
+            if (!EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
+            {
+                WARN("Invalid mode_idx %u.\n", mode_idx);
+                return WINED3DERR_INVALIDCALL;
+            }
+
             if (format_id == WINED3DFMT_UNKNOWN)
             {
                 /* This is for D3D8, do not enumerate P8 here */
@@ -2978,11 +2980,6 @@ HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT ada
             }
         }
 
-        if (!i)
-        {
-            TRACE("No modes found for format %s (%#x).\n", debug_d3dformat(format_id), format_id);
-            return WINED3DERR_INVALIDCALL;
-        }
         ModeIdx = j - 1;
 
         /* Now get the display mode via the calculated index */
-- 
1.7.8.6




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